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Posted: Wed Jun 15, 2016 1:01 pm     Super secret spam barrier
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Yes, thanks Ney, the more feedback the better.

Reinforcements are only 'injected' at the main invasion area - from there they spread out (or used to) to surrounding objectives in order of priority, with towns closest to the harbour being most important and farther away villages taking time to reinforce/recapture.

Hypothetical situation: all AI dead, players at main harbour town - @alive brings in reinforcements by air, but won't move them out to other towns because securing the invasion harbour is it's top priority, and while players remain there they are a threat.

I'd need to observe from a clean start to really get a clear idea if something in @alive has changed the dynamics of what used to be a pretty intense mission. 


Posted: Wed Jun 15, 2016 2:47 pm     Super secret spam barrier
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I think we can ignore the author error. Inside the code for the mod is a simple line which tells Arma who made the mod...you might have seen "www.3commandobrigade.com" in description areas for our gear.

If a mod had that line configured as an array rather than a single text line it throws an error, but I doubt it stops anything working. Mod authors will release updates to fix this if not already done, or BIS might add backward compatibility if we're lucky.


Posted: Wed Jun 15, 2016 4:59 pm     Super secret spam barrier
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Interestingly the issues I was having yesterday (link to thread) seem to have gone since the mission has been reset/changed. Which makes me feel there is a possibility it could have been something serverside causing issues as opposed to my own "done goofing". I may be completely wrong though. 


Posted: Wed Jun 15, 2016 5:28 pm     Super secret spam barrier
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Good to hear Eotech. I suspected this would be the case and did a small server config change that I thought would help. Post again in your previous thread if the problem reoccurs.


Posted: Wed Jun 15, 2016 5:50 pm     Super secret spam barrier
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Apollo wrote:
Good to hear Eotech. I suspected this would be the case and did a small server config change that I thought would help. Post again in your previous thread if the problem reoccurs.

Yeah I will do, Thanks for your tickerings! hopefully it doesnt come back.


Posted: Fri Jul 01, 2016 7:36 pm     Super secret spam barrier
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Public is kicking players off - no specific obvious error, just You were kicked

my Hastebin link

http://hastebin.com/omuhefehat.tex

Another player

http://pastebin.com/R7KpyJRC


Posted: Fri Jul 01, 2016 7:49 pm     Super secret spam barrier
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Rolled to Pantera but it won't push through due to what looks like the helicopter supply box no longer present error

RESHMAAN working ok so far


Posted: Sat Jul 02, 2016 6:52 am     Super secret spam barrier
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Not related to pubbie but there is an epidemic of naked errors withing arma at the moment,

you're gear will just randomly despawn leaving you with nothing. Just keep an eye out. ;)


Posted: Sat Jul 02, 2016 11:56 am     Super secret spam barrier
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Robbie wrote:
Not related to pubbie but there is an epidemic of naked errors withing arma at the moment,

you're gear will just randomly despawn leaving you with nothing. Just keep an eye out. ;)
This is only a bug within Apex sneak preview currently robbie because its only happened when you are playing wasteland on Tanoa


Posted: Sun Jul 03, 2016 11:33 am     Super secret spam barrier
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Serjames wrote:
Public is kicking players off - no specific obvious error, just You were kicked

my Hastebin link

http://hastebin.com/omuhefehat.tex

Another player

http://pastebin.com/R7KpyJRC
 That rpt file was mine, had to be heavily edited to not crash pastebin :p

Here's a download link to the file, its about 326 MB, hope it helps :D

http://www.filehosting.org/file/details/582245/arma3_2016-07-01_20-01-19.rpt

BTW, I've never used this service, it requests an email to download, I'd recomend using a bogus email just incase


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