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News & Updates

1, 2 Posted by: Goodson » Sun Jul 20, 2014 11:00 pm
Forum: News

To keep everyone in the loop and up to date with what's going on, I thought I'd make a post (as some people have requested) rounding up some of the recent changes.

Firstly - we've decided that the @3CB mod pack would not prove useful to use and would actually create more problems than it's worth. It's counter-intuitive to have to update a pack whenever a major update is released to a mod that fixes large issues (such as the recent weapon config changes in Arma 1.24). For now, we will be abandoning the idea of @3CB until all mods have settled.

However, we still want to keep the idea of absolute stability in our missions. Therefore, we will be deciding on a modset and keeping it static to keep our missions as stable as possible (i.e. not changing up our modest with each operation that we play). Mission makers are asked to stick to these modsets and refrain from using any extra mods. Another post will be made when this modset has been set (will be very soon). Operation Killwave (this Wednesday) will reflect these changes.


Public Mission Coordinator - Apollo has been suggesting this for a while. Currently we have no coordinator to tie together and manage public missions created by other members. For example, someone may be working on a mission to be used on the public, without realising that another member may already be working on a similar mission. With this, mission makers are requested to contact the Public Mission Coordinator before starting work on a mission. For now, I will be taking on this role.

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