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Posted: Wed Oct 02, 2013 11:38 am     Super secret spam barrier
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Client frame rates were ok for some. I was getting 20+ which is ok by me.
Others however were suffering at around 10. Some of them had Ultra settings, so perhaps understandable, but others were running with low graphics settings.
At around midnight the server was running at 5-10fps, so although stable it wasn't altogether producing smooth game play.

It would be interesting (perhaps only to me!) to see a graph of server fps v up-time.

Sincerely,
Geek


Posted: Wed Oct 02, 2013 11:41 am     Super secret spam barrier
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You and your graphs Apollo.

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Posted: Wed Oct 02, 2013 11:43 am     Super secret spam barrier
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The old server console did graph CPU usage, Ram, user count over time etc,

Not sure what our new kit shows.

In addition to the graphs mentioned I would like to easily see how long a server has been up - I have searched but not spotted this yet

SJ


Posted: Wed Oct 02, 2013 12:21 pm     Super secret spam barrier
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44 hours atm

My english is very best.


Posted: Wed Oct 02, 2013 12:27 pm     Super secret spam barrier
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WOW... That's impressive ! especially with the 10 minute exploding Ambulance, the AI wandering all over the airfield. VAS, Dodgy Revive scripts...

That EOS script that spawns the Baddies, is actually impressively efficient.

I just need to tweak the spawn range a little, and indeed learn how to hold the Units longer when the Player moved out of the spawn radius.

SJ


Posted: Wed Oct 02, 2013 12:42 pm     Super secret spam barrier
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Klawc says you can see the server up-time in the debrief screen when you exit the mission.

Jamie is going to switch on the graph producing machinery for the server. Happy days are ahead Cat.


Posted: Wed Oct 02, 2013 1:37 pm     Super secret spam barrier
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Posted: Wed Oct 02, 2013 2:34 pm     Super secret spam barrier
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Ha we need an ARMA version of that... :)


Posted: Wed Oct 02, 2013 6:18 pm     Super secret spam barrier
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Cobra, careful much of what you are chasing to find we do all ready have, permissions scripts, clean up etc, they'er just not quite ready for the server or will be being implimented shortly.

I'd love to get headless C working though that's definiteloy something worthwhile, regardless of EOS

SJ


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