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Suppression

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Posted: Fri Jun 15, 2018 8:25 am     Super secret spam barrier
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So now all we need to do to move quickly is shoot at each other....? What's.

Nice work Lifetap at al. This is a really good improvement.


Posted: Fri Jun 15, 2018 8:43 am     Super secret spam barrier
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Lifetap wrote:
We ran a live test with two players.  But there was a medical issue, which has since been resolved.  ie someone had a cardiac arrest, when caught in the fall out of a large explosion.

Edit.  I believe you attended to the patient
I'm pretty sure I was one of them? I experienced this and was very confused at what was happening lol. I love the improvements made to the suppression as to a week or so I found it very ... "odd" it now seems a great part of playing and fits in very well


Posted: Fri Jun 15, 2018 4:32 pm     Super secret spam barrier
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B. Gregory wrote:
I'm pretty sure I was one of them? I experienced this and was very confused at what was happening lol. I love the improvements made to the suppression as to a week or so I found it very ... "odd" it now seems a great part of playing and fits in very well


I can assure you, you were not.  The two guinee pigs, of whom I was one, were fully aware of the test as we had to install an alternate pbo.


Posted: Sun Jun 17, 2018 12:23 pm     Super secret spam barrier
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I'm not sure if it's meant to work like this, but during the public op last night I was being suppressed through building walls, like severely suppressed, by small arms. But when an RPG landed next to me I didn't suffer any suppression effects?

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Posted: Sun Jun 17, 2018 1:16 pm     Super secret spam barrier
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^^ also had the same the other day

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Posted: Sun Jun 17, 2018 2:52 pm     Super secret spam barrier
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Got hit 3 out of 4 times by IED's which those 3 time I was suppressed and injured.


Posted: Sun Jun 17, 2018 4:17 pm     Super secret spam barrier
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Monsieur_Taz wrote:
I'm not sure if it's meant to work like this, but during the public op last night I was being suppressed through building walls, like severely suppressed, by small arms. But when an RPG landed next to me I didn't suffer any suppression effects?

Without knowing which building, which small arms, your exact position and stance, its not possible to give a precise answer.  However, I can give some pointers.  Suppression will effect you in a building from small arms under two conditions.  Firstly you are near an opening (window or door), the distance is a factor.  Also some buildings are a little "odd" in A3, and do not give much if any cover from damage.  This would also be true of suppression.

As for the RPG, again position, fliught path etc are all crucial in determining the suppression effect.  If the RPG exploded near you, but you were within cover, especially if prone, then the effect would be far less.  

Remember suppresion is not boolean.  It builds with the weight of fire.  The whole idea is to make you keep your head down when under a sustained attack.  The best example so far is in Mag's video from last Sunday's Op. Even when under a sustained attack he managed his suppresison very well.  By staying behind cover, and only exposing himself occassionally he only had light suppresion for the majority of the fight.  You only notice it when you become moderately suppressed and your vision blurs etc.  It's entirely possible to think you have not been suppressed, but actually have been, just lightly.  We tested this extensively.


Posted: Sun Jun 17, 2018 5:56 pm     Super secret spam barrier
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Sure it’s well known but even brick buildings give next to 0 actual protection from small arms. Might have been getting some penetration causing the effect.


Posted: Sat Jul 07, 2018 8:40 pm     Super secret spam barrier
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Right so after some time i finally decided to give some feedback, mostly negative.

1. CQB/Urban Is one of the worst things to do with the suppression system. If you meet an enemy inside a building an you both start to engage each other, you are basically dead. The AI dosen't care about you shooting at or around him, his rounds still go straight as a arrow. While you are being suppressed so badly that you can barely see him which in most cases leads to you not hitting your target and you dying. 

2. I find it realistic that you would be suppressed in a WMIK, Coyote or a Jackal. But in a MRAP (Mine-Resistant Ambush Protected Vehicle) is kinda ridiculous, this vehicle is suppose to could take a IED and not get completely destroyed, most of the vehicle is also made out of bullet proof materiel even the glass. The only person i could see being suppressed is the gunner, as the top of his body is out of the vehicle. Another vehicle is the Bulldog an Armoured Personnel Carrier, once again i think its stupid that someone inside such a protected vehicle would get suppressed from small arms fire. As i said before. The only person i see being suppressed is either the gunner or someone who is leaning out the top of the vehicle. 

3. While playing the Patrol OP on Friday i noticed that we got suppressed from a morter round. Which i think is fine. Only problem was the we got suppressed 3-5 seconds before the round even landed on the ground. (Might be a bug)

Don't get me wrong, I love the idea of this suppression system and how that is is being implemented and the way it makes firefights longer and harder. But there are just somethings i find stupid. 

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Posted: Sat Jul 07, 2018 9:29 pm     Super secret spam barrier
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1. I've not experienced the CQB issue.  The vision effects are fairly light, even when fully suppressed, and I've always been able to fight through the suppression, given that being at close range the AI presents such a large target.  But also remember, this is definitely not meant to be CSGO/COD.  If you're solo clearing one on one with AI, then just personally I think you should have a 50;50 chance.  At that range its really just luck who fires first.  

2. Unfortunately it is far more difficult than you might expect to determine the type of vehicle.  The suppression currently does distingush between a fully enclosed armoured vehcile like the bulldog and something like a WMIK.  Perhaps there is a bug. What was firing at you in the Bulldog, and how much suppresion did you experience?  There should still be a little supression from small arms, even inside an armoured vehcile.  Hiting an armour target with small arms is a legit method of reducing its effectiveness.  You force the crew to button up, and also damage comms and vision equipment that is more fragile.  Also, even MRAPs can be vulberable to 7.62.

3. The mortar issue is a know bug.  It's actually an issue with the mortars not the suppression. The suppression picks up when the round as it hits the ground, but the engine seems to take seveal seconds (in MP ?) to detonate the shell.


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