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Whats next for Arma 3

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Posted: Tue Apr 12, 2016 2:46 pm     Super secret spam barrier
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But will it perform better though?

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Posted: Tue Apr 12, 2016 2:49 pm     Super secret spam barrier
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I doubt you see real performance improvements. I think that the majority will never really see some effects (like water reflections) in multiplayer.

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Posted: Tue Apr 12, 2016 2:57 pm     Super secret spam barrier
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Most feedback seems to be a reduction in frames. That's not a scientific analysis mind, just some vocal complainants. Might be specific to their hardware ?


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Posted: Tue Apr 12, 2016 3:03 pm     Super secret spam barrier
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I need to correct my last post.

I think that the majority will never really see some effects (like water reflections) in multiplayer. With the exeption of Serjames.

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Posted: Sat Apr 30, 2016 3:36 pm     Super secret spam barrier
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Sorry to dig up an old thread, but I just wanted to say that I think the new lighting looks much better. Reminds of Arma 2's lighting, which I always found more realistic (ironically).

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Posted: Sat Apr 30, 2016 3:58 pm     Super secret spam barrier
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Posted: Mon May 30, 2016 2:36 pm     Super secret spam barrier
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3.2 GB Update

https://dev.arma3.com/post/spotrep-00056

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Posted: Tue Jun 07, 2016 9:45 am     Super secret spam barrier
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Tanoa is more or less avaible in the dev branch now. Less because there is a issue with steam that wont let the download start. BI is right now working together with vavle on fixing this. Hopefully this is fixed soon and we can take a first look.

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Posted: Tue Jun 07, 2016 10:54 am     Super secret spam barrier
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I'm 100% sure we'll get missions running on it. :-). What and when is a different issue but some jungle bashing is definitely in order !


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Posted: Tue Jun 07, 2016 11:30 am     Super secret spam barrier
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When its avaible I will have a look at the map and probably make a little video-

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