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Mission Creation for Noobs

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Posted: Fri Jun 10, 2016 11:38 pm     Super secret spam barrier
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No worries, by joining the forum group you are under no obligation to provide content. It's just the best place to post editor related questions and see the resources that have been gathered there. It's also where I would post any tutorials you request and other members of the group can field your questions.

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Posted: Sat Jun 11, 2016 6:48 pm     Super secret spam barrier
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DangerousDiz wrote:
Happy to give you a crash course on mission making. At least the basics (editor units only etc). Be good to get guys who can make scenarios in the editor, that I can then add scripted reinforcements too etc. JD's Sahrani mission was essentially that.
Sleepingbag put one in that I still need to go through with him.
Go to the groups page of the site and request to join the mission design group and me or Arka will get it sorted. Or Arka can just add you, (I couldn't work out how to do it last time I tried.)

Yep - Asterix, should be good to go. :)


Posted: Sat Jun 11, 2016 10:55 pm     Super secret spam barrier
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Excellent - ta very much.


Posted: Mon Jun 13, 2016 9:46 am     Super secret spam barrier
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I'll give some missions a go over the next few weeks as well if you like Diz - I am decent at the basics of the editor already and can make passable single player missions.
It's the scripting stuff I've always been unsure of, so if you could help with that then I'll give it a go


Posted: Mon Jun 13, 2016 12:19 pm     Super secret spam barrier
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Yeah you don't actually need much scripting if you use Doms framework. (especially with a few extention functions I've got running with it).
Best way is to make a mission using the editor only, max 200 AI. (more can be spawned in by the frame work)
Then zip it and Dropbox link it in the submitted mission thread, with a brief description and any plans for stuff you need scripting for.
I can take it, add in the framework, put some example spawns in there and send it back for you to look at. Back and forward til you get how to do it, then your missions will eventually just need submitting and checking for errors. :-D

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Posted: Tue Jun 14, 2016 6:11 am     Super secret spam barrier
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dom.stb wrote:
DangerousDiz wrote:
Yeah you don't actually need much scripting if you use Doms framework. (especially with a few extention functions I've got running with it).

Been looking at those :) I was meaning to add a "vehicle with crew as reinforcements" thing for ages, so thanks for doing that.

Yeah that's not finished by far, want to simplify it and make it more customisable.

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Posted: Tue Jun 14, 2016 7:18 pm     Super secret spam barrier
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dom.stb wrote:
Off topic now Diz but maybe we could do some work together integrating your extensions into the main thing. There are some other bits and bobs that could be added too. I'll add you to the credits for the FW then ;-)

Yeah Dom. I don't use all the frame work but I do use it everytime. Be good to have some input. I tout it to members who've not got the gears with scripting sqf.

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