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Apex thoughts (+MP campaign)

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Posted: Wed Jul 13, 2016 9:10 am     Super secret spam barrier
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That's the one lol. There may be a few more, I've spent pretty much all my time so far in the jungle rather than the towns

Murphy's Law of Combat Operations # 8: If at first you don't succeed... call in an airstrike.
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Posted: Wed Jul 13, 2016 9:17 am     Super secret spam barrier
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Tls_Cud wrote:
Yeah, I'm really enjoying the new terrain, and the difficulty is one of my favourite things about it to be honest, haha.
I really enjoy how slow you need to take it, each firefight feels really tense!

So who's up for a play through Co-op?

None of my friends are in to Arma, So I have played the forst coupl eof missions Solo, did ok but the difficulty is starting to ramp up now, So I would certainly be up for some CO-OP, I should be on most evenings this week.
I do like the way the foliage actually conceals you now, a couple of time I have practically bumped into the AI, with amusing results! (death)


Posted: Wed Jul 13, 2016 9:21 am     Super secret spam barrier
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clyde wrote:
So basically the buildings that would make for nice CQB situations such as hostage rescue are unusable? Are there any large, multistory buildings that are enterable?

Non that I saw. Checked out most of the skyscraper styled ones which you couldn't enter. Additionally, there is a beautiful old gothic styled church which I got excited to see, only to realise you couldn't open any of the doors. Bit of a bummer really...though I guess most of the action was intended for forests. 


Posted: Wed Jul 13, 2016 9:21 am     Super secret spam barrier
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Well have to stop shunning people who run with shotguns from now on lol

Murphy's Law of Combat Operations # 8: If at first you don't succeed... call in an airstrike.
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Posted: Wed Jul 13, 2016 9:37 am     Super secret spam barrier
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I did find some cool caves leading up to some of the rocky peaks. Granted I was cruising through via Zeus, so the reality is they may be leg-breaking death holes. Though they did look pretty cool.  


Posted: Wed Jul 13, 2016 9:39 am     Super secret spam barrier
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Arka wrote:
I did find some cool caves leading up to some of the rocky peaks. Granted I was cruising through via Zeus, so the reality is they may be leg-breaking death holes. Though they did look pretty cool.  




Yeah I found a couple of narrow passes that cut through the mountains, and plenty of cliffy areas overlooking the smaller villages. BI really have done well here I think.

Murphy's Law of Combat Operations # 8: If at first you don't succeed... call in an airstrike.
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Posted: Wed Jul 13, 2016 9:40 am     Super secret spam barrier
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Also slightly disappointed to find the volcano doesnt contain a secret facility 


Posted: Wed Jul 13, 2016 9:44 am     Super secret spam barrier
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Posts: 3971
Location: Australia via Norway
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Zeus Operations (2) Mission Designer (4) Leadership (1)
Asset Medal [Armour] (1) Operation Medal (4)
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Also slightly disappointed to find the volcano doesnt contain a secret facility 
 
Or lava. 



The reefs are also pretty awesome too, if you haven't checked out the water side of it yet.  

Actually.. we should create an underwater based op one of these days...

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Posted: Wed Jul 13, 2016 9:46 am     Super secret spam barrier
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So our first op is either 'You only live twice' or 'Thunderball'? :D

Murphy's Law of Combat Operations # 8: If at first you don't succeed... call in an airstrike.
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Posted: Wed Jul 13, 2016 11:18 am     Super secret spam barrier
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Melonfish wrote:
also, i'd advise everyone learn the words to Long Tall Sally, and it's moon on a stick time from the mod team, we need a carryable Minigun....for reasons. ;)
Me everytime i load into tanoa! haha


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