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Battlefield 1

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Posted: Wed May 11, 2016 10:20 am     Super secret spam barrier
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Hopefully that is true, as Battlefront and the early days of BF4 were a disaster. :P


Posted: Wed May 11, 2016 1:54 pm     Super secret spam barrier
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Interesting article which reflects some of the discussion here:

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PEOPLE TEND TO grow reverential when talking about the First World War. Many see it as the epitome of wanton cruelty, a brutal and pointless stalemate that killed some 16 million people and gave rise to the worst excesses of modern warfare. This war to end all wars, more than almost any other modern conflict, is difficult to separate from the horrors it inflicted.

That’s a big reason why you don’t see World War I as a setting for a mainstream first-person shooter. But Electronic Arts wants to give it a try with Battlefield 1. This might sound like an exciting new frontier for the genre, but there’s a reason WW1 has long been no-man’s land for developers: It was a quagmire of death and disease that turned strategy into slaughter, with no handy narrative of heroism to layer gameplay atop.

More Harrowing Than HeroicThe modern military-shooter found its muse in World War II; the Battlefield and Call of Duty franchises started there. Our collective memory paints it as a heroic war, one waged by good people against genuine evil. As a result, games set during WWII, even at their darkest, tend to feature clearly drawn lines of morality and objectives that reward bravery. A just war offers a high-action playground: Fight nobly, defeat evil, return home a hero.
Granted, most shooters aren’t serious war stories, and don’t have to be. The cultural conversation is big enough for entertainment-driven stories that nod toward the horror of war without accurately depicting it. You can debate the merits of certain pieces of culture as they relate to war, but playing a game like Battlefield is not necessarily bad. If nothing else, it makes you feel strong in a world where all too often very little does. That’s OK.

World War I, though, grew from a complex web of old-world alliances. It offers no clear-cut narrative of heroism or villainy, just squabbling dynasties vying for their own interests in a particularly brutal war. And it gave rise to new ways of killing as aircraft, tanks, poison gas and other weapons fundamentally transformed combat. Cavalry charges and advancing lines of infantry were ineffective against this new technology, which cut men down in hailstorms of bullets and bombs.

To adapt this brutal reality, the armies of Europe’s Western Front embraced trench warfare, creating vast networks of tunnels to protect men from machine gun nests and artillery barrages. A war of attrition gave way to stalemate. The focus shifted from taking and holding territory to simply draining the enemy’s resources—and will. It was a war of exhaustion.
It also was a war of disease. Poor nutrition, atrocious sanitation, and primitive medical facilities made soliders far more susceptible to diseases like typhus, pneumonia, and tuberculosis than battlefield injuries, even as the Spanish Influenza pandemic of 1918 killed 50 million people worldwide.

None of this makes for a big-budget blockbuster game. These first-person shooters seek to empower players, to offer them clear objectives and a palpable sense of progress. Yet the Great War was deeply disempowering to the individual soldier, and disproved the notion that modernity would bring peace. What do you do with that if you’re a game designer trying to craft escapist entertainment? That explains why you haven’t seen any major franchises spend any time there. Those few games that have broached the topic tend to be strategy games or dogfighting simulators, a surprising number of which feature Snoopy. A shooter faithful to the reality of World War 1 would be claustrophobic, tactically dense, and brutal—much moreResident Evil than Saving Private Ryan.
Don’t expect Battlefield 1 to follow that route. The single-player could try, although the mechanical language of the series would need a serious revision to truly support it. ButBattlefield is primarily a multiplayer franchise that relies on the push and pull of large, explosive battles to make sense of itself. As such, you’ll probably see it take the imagery of World War I—the weapons, the uniforms, the dirt—and leave the rest behind. Based on the trailer, set to dubstep squeals and The White Stripes, expect a lot of dogfighting, the one heroic myth of that war. And horses. And death by gunfire, not the Spanish flu.

http://www.wired.com/2016/05/battlefield-1-wwi/


Posted: Thu May 12, 2016 9:52 pm     Super secret spam barrier
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Behold.


There is no war to end all wars.


Posted: Fri May 13, 2016 11:52 am     Super secret spam barrier
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Oh my... xD


Posted: Wed Aug 31, 2016 9:40 am     Super secret spam barrier
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Open beta is out and I had a quick play. It feels like they managed to streamline the game even further. So far it looks like compated to BF1, BF4 is a masterpiece of complexity. The classes are dumbed down to a hilarious level so that little timmy can always get out of a situation, no matter what class he actually picked.

Playing BF 1 felt like eating in a school cafeteria, you just consume food that is not actually bad but it is completly emotionless and you forgot what you had ten minutes later.

There is no war to end all wars.


Posted: Wed Aug 31, 2016 10:22 am     Super secret spam barrier
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Mefirst wrote:
Playing BF 1 felt like eating in a school cafeteria, you just consume food that is not actually bad but it is completly emotionless and you forgot what you had ten minutes later.

That is a top notch analogy


Posted: Thu Sep 01, 2016 11:10 am     Super secret spam barrier
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I'm going nowhere near it.


Posted: Fri Sep 02, 2016 1:03 pm     Super secret spam barrier
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Liking the Beta so far. Had a bug yesterday where I spawned without a gun but it hasn't happened since.

"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
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Posted: Fri Sep 02, 2016 3:58 pm     Super secret spam barrier
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Pretty s**t commercial decision over the disrespect to 100,000's of French who died before the Americans decided it was important enough to get involved ...


Posted: Sat Sep 03, 2016 9:14 pm     Super secret spam barrier
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Just played a bunch. Is it WW1? No. Is it fun? Yes. Does it make good use of the setting for art and variety? Yes.

I'd love more focus on bolt-actions etc, and I'd love for the friggen recons to be given a friggen broomstick.... but it still plays well IMO :)

As for the price: quite agree :|


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