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Posted: Sat Oct 07, 2017 10:17 am     Super secret spam barrier
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2 Moans and an idea


Ok here we go, on the public server slots are assigned for a reason more ppl are taking slots and picking their own loads, while this is ok the loadout they pick should be relevant to the role they are taking within the section a few days ago we had a medic in full marksman gear rifle etc didn’t know
he was medic till we got out in field soon as we took fire and had injuries we called for medic only to find he had no medical supplies but he did have enough ammunition to lay waste to a small city. I am all for mixing gear up as everyone knows but I think it should be kept relevant to the role taken we once had a section with 5 marksmen which just makes the job incredibly difficult.

Another problem which seems to be arising is pilots laying waste to vast areas of cities/objectives etc, my understanding of the pilots role is they are under the direction of forces on the ground on a number of occasions now we have come on only to find helis blasting away at towns/objectives
we then spend 30 mins getting set up loading vics driving there only find someone’s been on earlier and blasted hell out of the place. I understand this is hard to look after so calling on members and ppl joining the public server to remember it’s a team game and other players would like things left to kill especially as the public team is not large at the moment so getting resets and bothering ppl should not be necessary due to a few players being selfish and doing as they like.

Ok now an idea/suggestion the section is built up of different roles as it should can I suggest that the engineer role is moved to amore specialised section like recce used to be, we don’t use the specific roleof engineer on many maps/missions so they could be called on as needed, that slot could then be allocated as a second medic slot this would be a secondary role so the underlaying skill set would be medic but depending on the mission and what the SL thinks they could pick a role relevant to what is happening on the mission i.e AT,Marksman,Lmg but could be called on as medic this would sort out 2 problems, there would be someone there to administer blood to the the full medic which at the moment we cant and the current difficulty setting of the game which is good, pretty much means if you lose your medic its game over. Having this option would give more flexibility to the SL to allocate the medic slot loadout to his preference to help the mission succeed, it would also give players a little flexibility if the spot they want is taken.

This is just my take on the roles and i could be completely wrong as the public server is obviously more flexible than Ops but i understood the idea of the public server is to get ppl to behave in the 
way they expect within missions in order to recruit from there.

PS: Edited by MeFirst -> I took the liberty to add some paragraphs into your text, since it was incredible hard to read it without them


Posted: Sat Oct 07, 2017 10:33 am     Super secret spam barrier
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Whiskys should only engage targets when authorized by the ground controller. Any Whisky engaging targets on free will without authorization from ground should receive a warning. So if the supposed Whisky that laid waste on the entire town did not receive authorization from ground, to, for example: "cleared to engage all armored units in the town", then he should receive a warning from a member. But if he did receive such, then you can't blame the Whisky, blame the ground controller. If Whisky received a forward order in advance of the infantry moving onto the town to engage all armoured targets, then that is what he is going to do. For individual units, such as Whisky spotting one T-72, however far it may be from ground forces, said Whisky must notify the ground controller and ask him for permission to engage. 


Posted: Sat Oct 07, 2017 10:48 am     Super secret spam barrier
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Okay let me give you some answers and some opinions. I will mark what could be considered "official" in blue. The rest is my personal opinion.

The public server has and probably always be a place of compromises. Our official rules (so far) do not restrict the kit people take in general. The only complete set rule to kit is the following:

  • No running around in enemy kit.

Apart from that,it is not exactly forbidden to take the role of a medic and take a DMR as a main weapon. We created the standard loadouts to make it fast and easy to get started. You can load to the server and are are practically ready to go and you have everything your role needs. We can hardly force people to use specific gear, but we do encourage that section commanders and 2IC's attempt to make sure that people inside their section are equipped fitting/or at least not inappropriate to their role. A example would be a AT-Soldier without any AT. From my experience the overwhelming majority of people will listen to their section commander and make sure they pick something more fitting to their role when suggested. Also remember that some players might be very new to the game or very new to a more organized way of playing in general.

Pilots should not engage any ground targets on their own. They need to be in contact with ground units and the server is not their personal playground. If a player is not following this please report him.

I think the sections are fine the way they are. One reason is that we want the sections to be the same as in our private operations. I personally think that all roles inside a section apart from the the section commander and the 2IC are "rifleman". That means that all of them are doing what I would call section duties. They stay inside the section, they cover areas, they clear buildings, they engage enemies etc. If you pick the role of the AT Soldier you probably only spend about 5% of your time actually using AT weapons and I think the same applies to a role like the engineer. He is doing all the normal section stuff and when needed he can use explosives, repair things and check for mines/ied's etc. 


Posted: Sat Oct 07, 2017 11:15 am     Super secret spam barrier
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There is little we can do about people taking kit out of the arsenal that isn't suitable for their role. We could get rid of the VA's entirely, leaving you with the kit you spawn in with, but then people would complain about that - probably more than complain about the current situation. At the end of the day, it is a Public server. We don't have a dedicated 24/7 Public server moderator. It is there to encourage teamwork and ultimately we have to have faith in the people that choose to play on it. If they break rules regarding enemy kit, team-killing, and being unresponsive as Whiskey - destroying whatever they feel like - then yes, we can warn, kick, and finally ban them from playing on it. However, as MeFirst states, there is no rule against a medic choosing a weapon that isn't an L85, but they should still be primarily a medic first and foremost. As an SL, if you are at base with your section, you should do a quick gear check before setting out. Due to the nature of the Public, however, you may have someone drop out or join half way through a mission. There isn't much that can be done about a new section member spawning several kilometers away back at base and loading up with whatever gear they want, before attempting to regroup with the team.


Posted: Sat Oct 07, 2017 12:27 pm     Super secret spam barrier
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Sorry about the paragraphs i imported from word and it does ant do them.
Cheers for the replies it clears up a few points that i wasn't sure on, i wouldnt want to clear the arsenal and just have spawned in weapons is good to choose different gear, i guess being a public server as you say not much can be done.


Posted: Sat Oct 07, 2017 1:05 pm     Super secret spam barrier
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The kit issue I think is a big problem. I've lost track how many times players have complained they have runout of ammo, yet using a non-3CB equipment which can't easily be replaced. 
A second issue is when you've got 4 marksmen rifles in a section and you are going close quarters...

I think members need to set an example by taking weapons suitable for their roles (no AT medic marksmen aka jack of all trades), and remind public players they need to do the same. 

With whiskey units, most pilots are contactable on radio and do follow the chain of command. But as MeFirst said, we can't do much when it's quieter and players laying waste to cities. Normally a mission restart when it fills up sorts this out for everyone. 


Posted: Sat Oct 07, 2017 11:22 pm     Super secret spam barrier
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Scathach wrote:
well
i'll admit i tend to fly off by myself but with gud reason
as in a Radar contact around 2 clicks moving towards a AO and move to intercept
so i do apologies for an inconvenience i may have caused

The problem is as old as public servers for ArmA or Operation Flashpoint. Don't worry, you are not the first and you won't be the last. ;-)

In regards to pilot's I think is is worth highlighting two things.

1. Ground unit's should not "need" to tell a pilot's that they should clear of certain targets or areas. It is the pilot's which should ask for permission and work together with the ground units. I think it is wrong when pilot's are under the impression that they can more or less do what they want until somebody tells them not to do something.

2. In the past we always had some pilot's who brought up the argument that their actions do not matter when nobody (or just a few people) are on the server. They try to bring up the "If a tree falls in a forest and no one is around to hear it, does it make a sound?" In this case it certainly does make a sound if a lot of buildings are destroyed. That includes buildings in our base from flying practice and other buildings on the map. The effect is that we need to restart the server more often and there is a possibility that there is nobody around to do it at that time. 


Posted: Sun Oct 08, 2017 8:23 am     Super secret spam barrier
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I've been doing more flying than anything else recently. My understanding was that for pilots inserting/transporting ground units and reinforcements was priority no.1. This is at odds with taking an apache for extended periods.


Posted: Sun Oct 08, 2017 10:45 am     Super secret spam barrier
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Reddog wrote:
I've been doing more flying than anything else recently. My understanding was that for pilots inserting/transporting ground units and reinforcements was priority no.1. This is at odds with taking an apache for extended periods.

Not always, the priority is generally to provide the most desired support to the ground element - this may sometimes mean leaving ground forces to insert by vehicle while you provide never-ending CAS. The important thing is that you're doing what the general server populace needs, and not just spoiling peoples' fun.


Posted: Sun Oct 08, 2017 12:44 pm     Super secret spam barrier
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Nick Seafort wrote:
Reddog wrote:
I've been doing more flying than anything else recently. My understanding was that for pilots inserting/transporting ground units and reinforcements was priority no.1. This is at odds with taking an apache for extended periods.

Not always, the priority is generally to provide the most desired support to the ground element - this may sometimes mean leaving ground forces to insert by vehicle while you provide never-ending CAS. The important thing is that you're doing what the general server populace needs, and not just spoiling peoples' fun.
Exactly. This is easily answered by one question: "FAC, Whisky X, on standby, what do you want me to do?" There is no golden rule or priority in missions when it comes to Whisky, it all depends on the current situation. 


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