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Bug with HMG Landrovers 27.11.2017 About 8pm GMT

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Posted: Tue Nov 28, 2017 4:15 pm     Super secret spam barrier
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I mentioned this to the others in the mod team TS channel last night. I don't think any of us - myself included - had seen any previous instance in testing or in Private Ops where a badly damaged Land Rover WMIK or Jackal / Coyote had a broken turret.

As Apollo is saying above, turret damage wasn't something originally included and we have battered these things ahead of release.

That probably means that something has been updated - either the game itself with BIS updating turrets ahead of the tank DLC, or another mod in our repo - with ACE3 being a likely candidate as it deals with vehicle damage / repair. Or, it is an unintentional conflict with another mod only in the Public repo.

We do need a way of repeating the issue so that the problem can be identified / rectified.


Posted: Tue Nov 28, 2017 4:57 pm     Super secret spam barrier
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The issues seemed really hard to replicate on the public server yesterday also I wasn't the only one having it.
I can try to replicate it later today but we had it in 2 different instances and it wasn't only me. 


Posted: Tue Nov 28, 2017 5:01 pm     Super secret spam barrier
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But all instances are on the Public server, correct? We can start by comparing the Public repository vs the Private / Patrol / Mid-Week repos if it hasn't been reported on any of those missions.

"Never turn down an ale, who knows if it may be your last."


Posted: Tue Nov 28, 2017 5:34 pm     Super secret spam barrier
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My off 3cb instance was via public repo too. So I'd hazard it's not server side (not that that was likely).


Posted: Wed Nov 29, 2017 3:33 am     Super secret spam barrier
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I've seen occasional weapon disablement like this since release, I think the second or third mission we had them in I was manning a MILAN WMIK and had it occur. Whether intentional or not, it's not new, and it manifests similarly to the intentional disablement in vanilla vehicles.


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