3 Commando Brigade

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Posted: Wed Sep 04, 2019 8:58 pm     Super secret spam barrier
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Scorched Savannah Feedback thread


Please use this thread to discuss Scorched Savannah mission problems or feedback.

Please do not discuss general public op or playstyle issues here.


Posted: Wed Sep 04, 2019 9:06 pm     Super secret spam barrier
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Hostage dosent despawn after being dropped off at the medical tent.

Would be nice to have some PACs in the medical tent too


Posted: Wed Sep 04, 2019 10:41 pm     Super secret spam barrier
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Mission updated:
Replaced XLA arsenal with both BIS and ACE arsenals
Replaced one Wildcat - CV7s with Wildcat - Hellfire
Added medical box to the medical tent
Moved logistics point closer to the HLS


Will investigate hostages not despawning upon task completion.


Posted: Sat Sep 07, 2019 11:05 am     Super secret spam barrier
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The hostage will sometimes move from the area where he spawned, is it possible to make him handcuffed when he spawns so he wont move around? seen em move 100+m away from the objective marker


Posted: Sat Sep 07, 2019 5:41 pm     Super secret spam barrier
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I'll look into it, thanks


Posted: Sat Sep 07, 2019 9:35 pm     Super secret spam barrier
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Feedback

Notes from public action 07/09/19.

Mission worked well no issues. Contact level good. FPS good throughout. Plenty of contact around hostage obj. Some FPS drops after enemy smoke mortars. 


Warrior

Used Warriors as part of mech inf, worked well. Adopted three section members as crew and rest as a fireteam. Only issue end up with the spare man after buddying up.

Difficulties with rearming Warrior in the field, would it be possible to have a sling loadable logistics point for re-arming on the move? what would be the normal procedure for this?

(Massey) could we mark the vic's with numbers as per other vics in the roster for organisation.

Weapons system seemed to fire just right of the target, unknown reason.

Commanders camera locked to 45 degrees of the main turret and continuosly moves, making it difficult to use at times as it drags the camera around as the turret moves, normal?.


Cheers


Posted: Sun Sep 08, 2019 1:52 am     Super secret spam barrier
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Re the Warrior.

Next week we'll push an ammo crate for the warrior, plus it'll be able to rearm correctly at the vehicle service point.  There is also a vehicle service point module that can be attached to any vehicle e.g. coyote.

We do not have access to the Warrior's model, so there is, unfortunately, no opportunity to fit number plates

The weapon aiming is BIS.  We'll adjust the aim point in version 2, when we redo the reticule, but this is months away.

The RL warrior has a fixed commander's sight/camera slaved to the main gun.  For gameplay purposes, we allowed ours a little freedom to rotate around the position of the main gun.


Posted: Sun Sep 08, 2019 6:09 am     Super secret spam barrier
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Found the contact level and placement of enemies to be really good. Enjoyed it

Never underestimate the power of stupid people in large groups.
- George Carlin


Posted: Sun Sep 08, 2019 8:28 am     Super secret spam barrier
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Re marking the Warrior, if tagged them with different colour spray paint, would that last the length of the op? 

Feels like jumping in someone else's taxi :D

My head is on a swivel, I just left the WD-40 at home.


Posted: Sun Sep 08, 2019 11:04 am     Super secret spam barrier
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Posts: 7054
Location: Yorkshire, UK
Ribbons:
Service Medal (7) Helpful Techie (1) Donator (1)
Modding Team (1) Training Team (1) Zeus Operations (2)
Mission Designer (5) Leadership (1) Asset Medal [Armour] (1)
Public Regular (1) Operation Medal (5)
@Massey, I'm unsure.  We'll see if we can come up with something, but we're very limited on what we can do on this one


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