3 Commando Brigade

Realism. Tactics. Fun.

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Posted: Fri Mar 06, 2020 10:25 pm     Super secret spam barrier
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Sergeant
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OP Autumn Phoenix Feedback Thread


Thanks to those who tested tonight. Please give your feedback here. 


Posted: Fri Mar 06, 2020 10:49 pm     Super secret spam barrier
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Marine
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V1 Feedback and issues

- Too sparse contact in the middle of the easy zone
- Respawn at base not enabled
- Reward script error




V1.1
FIXED: Reward Script Error
FIXED: Respawn at base enabled


Posted: Sat Mar 07, 2020 10:11 pm     Super secret spam barrier
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Sergeant
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Still enjoying the mission overall!

We were out to Stocken, and were still finding contact fairly sparse - I think I was in a section that got stuck between more busy sections, but still the general level of contact I could hear was low. Saw 2x abandoned UAZ and 2x abandoned Ural, and that was it in terms of larger targets.

I didn't have frame issues like some others, but I was seeing sporadic microstutter that made it quite choppy for patches of time.

Didn't see any enemies within structures at all, so clearing towns felt mostly pointless.


Posted: Sun Mar 08, 2020 12:55 pm     Super secret spam barrier
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Marine
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Everyone in my section had frame issues last night in the public op, lots and lots of bunkers and quite a few abandoned UAZs in the middle of roads. Contact was either not there or full on from what I saw.

I haven't played this op before and was only around for about half the op last night so things might have changed throughout the night that I didn't see.


Posted: Sun Mar 08, 2020 12:57 pm     Super secret spam barrier
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1st Lieutenant
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Location: Yorkshire, UK
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1-3 had two small engagements in 90 mins, both centred around bunkers, which we initiated. 

All towns/villages were devoid of contact unless the bunker was adjacent to the town.

The frame rate was solid throughout, although others in the section reported low frames when asked.

Enjoying the different context.


Posted: Sun Mar 08, 2020 2:46 pm     Super secret spam barrier
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Didnt have any frame or stuttering issues last night like others. Contact was very sparse but the objectives that we encountered where intense. Especially that minefield! Looking forward to trying it again!

Sent from my Samsung Galaxy Fold

His men would follow him anywhere, but only out of curiosity.


Posted: Tue Mar 10, 2020 1:39 pm     Super secret spam barrier
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Marine
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v1.2 10/3/20
- Changed: 6x6 MAN truck swapped out for 4x4
- Added: 3 new vehicle spawn points and another helo spawn
- Changed: Helo's spawned will now be US Cold War Faction Pack (Huey, AH1, CH47)
- Added: Additional Ammo rewards for the tasks (GPMG Link, Section Supplies, AT Ammo, Mortar Ammo)
- Added: Medical supplies reward for the tasks
- Changed: Not every task will now generate a reward with decreasing frequency
- Changed: Increased enemy units across zones
- Changed: Decreased minefield sign probability, increased intel probability
- Added: New zones
- Changed: Minor changes to some zones task availability
- Added: Intel office sign


Posted: Wed Mar 11, 2020 12:01 pm     Super secret spam barrier
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Colour Sergeant
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Can I suggest adding the RHS M113 medical and gpmg-armed APCs to act as an FV432s?

"Never turn down an ale, who knows if it may be your last."


Posted: Wed Mar 11, 2020 8:40 pm     Super secret spam barrier
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Marine
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Frag of the match (1) Zeus Operations (3) Mission Designer (4)
Public Regular (1) Operation Medal (3)
I'm contemplating moving the entire mission over to the US faction. Would make it more coherent.


Posted: Fri Mar 13, 2020 8:12 am     Super secret spam barrier
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Corporal
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Reddog wrote:
I'm contemplating moving the entire mission over to the US faction. Would make it more coherent.

</s>

I assume you were being sarcastic? Otherwise, for a public server mission, doesn't seem to be much of a 3CB recruitment tool. 

Also, would it affect the size of the public repo to any large extent? 


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