3 Commando Brigade

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Posted: Wed Jul 09, 2014 10:55 pm     Super secret spam barrier
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Apollo Alive on Isola di Capraia


Now live on the public server.
Refresh your public server repo to download @ngs_capraia.

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Posted: Wed Jul 09, 2014 11:01 pm     Super secret spam barrier
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Looks like the North-East of the UK.

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Posted: Thu Jul 10, 2014 6:22 am     Super secret spam barrier
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MyCatSaid wrote:
Looks like the North-East of the UK.

 Yeah, the similarities are striking....*sarcasm*

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Anyway, nice work Apollo. Look forward to trying that out.


Posted: Fri Jul 11, 2014 10:26 am     Super secret spam barrier
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There are 3 trucks/ lorries next to the helicopters if you land next to then and look at them you get the option to reload/ rearm and refuel for the corresponding vehicle. 


Posted: Fri Jul 11, 2014 2:33 pm     Super secret spam barrier
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Towe1ey wrote:
I explained this but apparently the trucks had been destroyed? Anyway, might be something to look in to Apollo. I love this map regardless.

The trucks at the base?
The base that doesn't get attacked by the enemy because of it's safe location.
Unless a Zeus brings in an enemy attack Buzzard.
You only have yourself to blame.  ;-)

I'll probably add a servicing station at base though, just to keep the fly-boys happy!


Posted: Fri Jul 11, 2014 4:17 pm     Super secret spam barrier
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Looks beautiful.

"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
3CB ops in a nutshell.

PC Specs


Posted: Fri Jul 11, 2014 5:33 pm     Super secret spam barrier
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Only thing I don't like so far is driving through the towns in a vehicle. Sometimes you can run in to large groups of enemy about a sections worth than just run from the side in the middle of the road. Seems like they just get spawned out of nowhere. Happened about twice when I drove from the FOB to the AO about 3,000m away.

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Posted: Fri Jul 11, 2014 8:45 pm     Super secret spam barrier
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Spawn is at 800m from nearest player on ground for all units Cat.
As far as I know they shouldn't just be appearing next to you unless Alive is really messing up somehow or someone is using Zeus in a silly way.


Posted: Sat Jul 12, 2014 10:45 am     Super secret spam barrier
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Top job - loving the map.

Few little tidbits I did notice. The assault boats on the shoreline are essentially beached. Bunny and I had to bump them with a truck about a meter before we could get them moving. Additionally if possible to have them slightly facing outwards, as the turning circle on them is next to nothing unless you have some speed - which generally involves a lot of back and forth wriggling to avoid further beaching. 

Re. the spawning - I did watch a section spawn in within meters (10-15m) of us during a hele insertion. I may have it in a recording - if that'll help any.

Otherwise really digging the map.


Posted: Sat Jul 12, 2014 11:56 am     Super secret spam barrier
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Arka wrote:
Few little tidbits I did notice. The assault boats on the shoreline are essentially beached.


v1.4
- moved attack boats further out into water so they're not grounded

Arka wrote:
Re. the spawning - I did watch a section spawn in within meters (10-15m) of us during a hele insertion.


Helicopters and planes don't spawn enemies to save frame rates. So during a heli insert, as soon as the first player steps out onto the ground enemies can spawn right next to you. This map is no different than any other we've been playing in this respect, except that enemy numbers are pretty high on this one, so it's more noticeable. Unless an LZ is secured, try landing not in red zones and particularly not next to main objectives unless you want the instant ambush.

In case you didn't see it, v1.4 also includes a vehicle service point at Camp Merrilor and the R3F Logisitics scripts - load vehicles into helicopters, undersling the "factory" container and take it somewhere, then build an FOB.


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