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Posted: Sun Aug 10, 2014 11:16 pm     Super secret spam barrier
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Noted ^^

Apollo please also make sure that you run Trixie British weapon pack and ASDG_JR on the server (and update the list above). This is very important. Thanks.

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Posted: Sun Aug 10, 2014 11:18 pm     Super secret spam barrier
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Goodson wrote:
Noted ^^

Apollo please also make sure that you run Trixie British weapon pack and ASDG_JR on the server (and update the list above). This is very important. Thanks.

It's running on the server, yes. List updated.


Posted: Mon Aug 11, 2014 12:03 am     Super secret spam barrier
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Apollo wrote:
Modset 4
From client .rpt file, multiple entries:
  Warning Message: Cannot load texture mpmissions\co50_aw_i&a_2_65b_3cb_r7.altis\signs\awflag.jpg.

Presumably a mission script error and easily fixable.

I 'fixed' this by deleting the INIT line on the object calling for the texture. Just a flag-pole.
Didn't update the version number.
I'm a bad man. It's late. Sorry.


Posted: Mon Aug 11, 2014 2:51 pm     Super secret spam barrier
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Apollo wrote:
Apollo wrote:
Modset 4
From client .rpt file, multiple entries:
  Warning Message: Cannot load texture mpmissions\co50_aw_i&a_2_65b_3cb_r7.altis\signs\awflag.jpg.

Presumably a mission script error and easily fixable.

I 'fixed' this by deleting the INIT line on the object calling for the texture. Just a flag-pole.
Didn't update the version number.
I'm a bad man. It's late. Sorry.

Ha - well done Job sorted


Posted: Tue Aug 12, 2014 2:32 pm     Super secret spam barrier
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This occurred during last Sunday's "private" op:
I was shot/down, got carried over to the medic and was treated, however I stayed floating in the air in the "carried" animation and could not do any actions (so I'm assuming BTC revive f**k up and missed the state switch).
This was worked around by shooting me again, at which point I was properly put into the "down" animation again and could be revived by the medic.

Now, I'm almost certain this isn't a problem with our server, but with BTC. However, I wanted to post it to make a point: Medical systems are a major source of bugs/issues (simply because of the insane hacks they have to do to bend the game engine to their will) 
This is a 100% non-constructive post because I have no suggestion on how to solve this problem, I'm just bitching about it :P


Posted: Tue Aug 12, 2014 4:36 pm     Super secret spam barrier
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Thanks Alexander, and I largely agree with you.
However BTC seems so far to have the fewest problems - your's being the only bug report so far, and that was work-around-able.
Ironic that we're back here, given it was our first try with medical systems, before Xmedsys, AGM and CSE.


Posted: Tue Aug 12, 2014 4:56 pm     Super secret spam barrier
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Apollo wrote:
However BTC seems so far to have the fewest problems - your's being the only bug report so far, and that was work-around-able.
Ironic that we're back here, given it was our first try with medical systems, before Xmedsys, AGM and CSE.
The more complicated you make a medical system, the more certain it is that it will horribly break -- I think the conclusion is obvious: We need to kidnap BI's CEO and force them to do a proper in-engine medical system...


Posted: Tue Aug 12, 2014 5:46 pm     Super secret spam barrier
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I can confirm what Alexander has mentioned. Rum had to shoot him and I patched him up once he had stopped floating. BTC works pretty well in my opinion and assuming we don't rush back to AGM or CSE, I'd be more than happy to keep using it, or something similiar like Farooq's revive or Chessmaster's Wounding system. Both are very similar.

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Posted: Tue Aug 12, 2014 9:01 pm     Super secret spam barrier
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Yep thats a old BCT Revive bug. If you can you should try to avoid to carry people and drag them. I am also relatively sure that speed wise it makes no difference if you carry or drag somebody.

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Posted: Tue Aug 12, 2014 10:03 pm     Super secret spam barrier
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Modset 4

RPT spam
Error: Failed to open file a3\sounds_f\weapons\closure\closure_rifle_2.wav
Cannot load sound 'a3\sounds_f\weapons\closure\closure_rifle_2.wav'

Error: Failed to open file a3\sounds_f\weapons\closure\closure_rifle_3.wav
Cannot load sound 'a3\sounds_f\weapons\closure\closure_rifle_3.wav'

Coming from Trixie's British Weapons

BTC Revive
Drag a person near a bit of raised ground - when you drop them they often disappear into the ground, then hard to find them again for the revive.


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