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Posted: Tue Aug 12, 2014 10:25 pm     Super secret spam barrier
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Well we're on our own with that one.. Trixie has officially closed shop ! :(

Suggest we ask some of our Config gurus Cat, Nemiuk etc to take a look see.

Trixie completely open sourced his mods I believe, so eventually, assuming we wish to, and that no-one does it before us: We could correct any errors, combine the weapons we wanted from his mods, i.e. Uk weapon, UK Sniper rifles, UK Javalin Launchers into one repaired 3CB Weapons pack and re-release with credits as needed. Potentially we could even combine with HAFM Jackals and Landies into a UK Military pack ?

SJ


Posted: Tue Aug 12, 2014 10:49 pm     Super secret spam barrier
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Yep, to be honest I've already started looking at the source files and can see the code lines which cause the problem.
I think someone else told me they've already corrected some of them, not sure who it was though.
Releasing our own pack is definitely an option if it looks like no one else is going to cover the Brit's gear requirements.


Posted: Wed Aug 13, 2014 6:01 am     Super secret spam barrier
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r8
- Eliminated Taw View Distance initialisation error
- Further restructured player slots to fit 3CB style
- Corrected spellings on map markers


Posted: Wed Aug 13, 2014 7:53 pm     Super secret spam barrier
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Major thing I dont like about BTC Revive is that there is (correct me If I am wrong) nothing like instant death at all. You can fall out of a flying jet and you can still get revived on the ground etc. So in the end I think BTC revive is in the end a wildcard to do stuff you wouldnt normally do, because as long as there is a medic around you dont need to worry at all. 500 seconds are pretty long and you can get revived anyway. So yeah not the biggest fan of BTC revive in regardless of the current situation.

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Posted: Wed Aug 13, 2014 8:16 pm     Super secret spam barrier
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Mefirst wrote:
Major thing I dont like about BTC Revive is that there is (correct me If I am wrong) nothing like instant death at all. You can fall out of a flying jet and you can still get revived on the ground etc. So in the end I think BTC revive is in the end a wildcard to do stuff you wouldnt normally do, because as long as there is a medic around you dont need to worry at all. 500 seconds are pretty long and you can get revived anyway. So yeah not the biggest fan of BTC revive in regardless of the current situation.

There is more to it than might appear:
http://forums.bistudio.com/showthread.php?148085-BTC-Revive

We can configure it in a million different ways (and have done in the past).
Currently it's like it is to make testing of MODS consistent and with as little fuss as possible.

Personally I prefer a shorter (2 minute) bleed out timer, but don't mind it being longer to help the more fragmented play found on the public server.

/////////////// EDITABLE \\\\\\\\\\\\\\\\\\\\\\\\\\
BTC_r_new_system    = 0; //WIP - set 1 to activate it
BTC_r_wait_for_revive = 1;  //If BTC_r_new_system set to 1 you can choose if you want or not a revive time available after death (Similar to wounding system in ACE)
BTC_r_action        = 0;  //[NOT IMPLEMENTED] - 0 if you don't want the healing animation (ACE style), 1 if you want the animations (You can't stop the animation)
BTC_r_med_fa        = 0;  //0 for only first aid kit, 1 if you don't have a medikit you need a first aid kit, 2 only medikit
BTC_r_cpr_time      = 20;
BTC_r_trans_ratio   = 100;
BTC_revive_time_min = 1;
BTC_revive_time_max = 600;
BTC_who_can_revive  = ["B_medic_F"];
BTC_loop_check      = 1;
BTC_disable_respawn = 0;
BTC_respawn_gear    = 0;
BTC_active_lifes    = 10;
BTC_lifes           = 999;
BTC_spectating      = 0;  //0 = disable; 1 = units group; 2 = side units; 3 = all units
BTC_spectating_view = [0,0];  //To force a view set the first number of the array to 1. The second one is the view mode: 0 = first person; 1 = behind the back; 2 = High; 3 = free
BTC_s_mode_view     = ["First person","Behind the back","High","Free"];
BTC_black_screen    = 0;  //Black screen + button while unconscious or action wheel and clear view
BTC_action_respawn  = 0;  //if black screen is set to 0 you can choose if you want to use the action wheel or the button. Keep in mind that if you don't use the button, the injured player can use all the action, frag too....
BTC_camera_unc      = 1;
BTC_camera_unc_type = ["Behind the back","High"];
BTC_respawn_time    = 0;
BTC_active_mobile   = 1;  //Active mobile respawn (You have to put in map the vehicle and give it a name. Then you have to add one object per side to move to the mobile (BTC_base_flag_west,BTC_base_flag_east) - (1 = yes, 0 = no))
BTC_mobile_respawn  = 1;  //Active the mobile respawn fnc (1 = yes, 0 = no)
BTC_mobile_respawn_time = 30;  //Secs delay for mobile vehicle to respawn
BTC_need_first_aid = 1;  //You need a first aid kit to revive (1 = yes, 0 = no)
BTC_pvp = 0; //(disable the revive option for the enemy)
BTC_injured_marker = 1;
BTC_3d_can_see     = ["Man"];
BTC_3d_distance    = 300;
BTC_3d_icon_size   = 0.8;
BTC_3d_icon_color  = [1,0,0,1];
BTC_dlg_on_respawn = 1;  //1 = Mobile only - 2 Leader group and mobile - 3 = Units group and mobile - 4 = All side units and mobile
BTC_objects_actions_west = [BTC_base_flag_west];
BTC_objects_actions_east = [];
BTC_objects_actions_guer = [];
BTC_objects_actions_civ  = [];


Posted: Thu Aug 14, 2014 11:45 am     Super secret spam barrier
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A mission update to help fix loss of gear after a revive + problems with dragging unconscious players, and an increase of Zeus Gamemaster functionality to deal with public player griefers.

r9
- Changed Zeus GameMaster to full mode
- BTC Revive updated (from 0.95 to 0.98)
- BTC Revive settings changed
     reduced revive time to 5 minutes
     reduced unconscious icon visibility to 30m

NOTES about reviving
- Only medics can revive an unconscious player (a mission setting we have chosen)
- A revive requires the medic to have a Medkit AND a first aid kit. The first aid kit is used up in the revive (a mission setting we have chosen)
- However, if the patient has a first aid kit anywhere in their inventory, this is automatically used up first

=BTC=_revive_init.sqf - settings

/////////////// EDITABLE \\\\\\\\\\\\\\\\\\\\\\\\\\
BTC_revive_time_min = 5;                  // [5]      Minimum time (s) before injured player can be revived
BTC_revive_time_max = 300;                // [600]    Time (s) before injured player dies
BTC_who_can_revive  = ["B_medic_F"];      // ["Man"]  Which classes can perform a revive
BTC_disable_respawn = 0;                  // [0]      0 = respawn available, 1 = no respawn
BTC_respawn_gear    = 0;                  // [1]      0 = do not respawn with gear, 1 = respawn with gear
BTC_active_lifes    = 0;                  // [1]      Limit number of revives/respawns (0 = no, 1 = yes)
BTC_lifes           = 999;                // [10]     Maximum number of respawns available
BTC_spectating      = 0;                  // [2]      0 = disable, 1 = units group, 2 = side units, 3 = all units
BTC_spectating_view = [0,0];              // [0,0]    To force a view set the first number of the array to 1. The second one is the view mode: 0 = first person; 1 = behind the back; 2 = High; 3 = free
BTC_s_mode_view     = ["First person","Behind the back","High","Free"];
BTC_black_screen    = 0;                  // [0]      Black screen + button while unconscious or action wheel and clear view
BTC_action_respawn  = 0;                  // [0]      If black screen is set to 0 you can choose if you want to use the action wheel or the button. Keep in mind that if you don't use the button, the injured player can use all the action, frag too....
BTC_camera_unc      = 1;                  // [1]
BTC_camera_unc_type = ["Behind the back","High","Free"];
BTC_respawn_time    = 0;                  // [0]      Time (s) until respawn after clicking the button
BTC_active_mobile   = 1;                  // [1]      Active mobile respawn (You have to put in map the vehicle and give it a name. Then you have to add one object per side to move to the mobile (BTC_base_flag_west,BTC_base_flag_east) - (1 = yes, 0 = no))
BTC_mobile_respawn  = 1;                  // [1]      Active the mobile respawn fnc (1 = yes, 0 = no)
BTC_mobile_respawn_time = 30;             // [30]     Secs delay for mobile vehicle to respawn
BTC_need_first_aid = 1;                   // [1]      You need a first aid kit to revive (1 = yes, 0 = no)
BTC_pvp = 0;                              // [0]      Disable the revive option for the enemy
BTC_injured_marker = 1;                   // [1]      Show unconscious player icon (1 = yes, 0 = no)
BTC_3d_can_see     = ["Man"];             // ["Man"]  Which classes can see the unconscious player icons
BTC_3d_distance    = 30;                  // [30]     Visibility distance for unconscious player icon
BTC_3d_icon_size   = 0.5;                 // [0.5]
BTC_3d_icon_color  = [1,0,0,1];           // [1,0,0,1]
BTC_dlg_on_respawn = 1;                   // [1]      1 = Mobile only, 2 Leader group and mobile, 3 = Units group and mobile, 4 = All side units and mobile
BTC_objects_actions_west = [BTC_base_flag_west];     // [BTC_base_flag_west];
BTC_objects_actions_east = [];                       // [BTC_base_flag_east];
BTC_objects_actions_guer = [];                       // [];
BTC_objects_actions_civ  = [];                       // [];


Posted: Thu Aug 14, 2014 1:20 pm     Super secret spam barrier
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Great work, Apollo.

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Posted: Thu Aug 14, 2014 6:14 pm     Super secret spam barrier
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r10
- 3CB game admins correctly defined by UID, giving additional power over public griefers
- pilot check script changed and now works; can be turned off in mission parameters if we want to allow anyone (not just pilots) to fly


Posted: Fri Aug 15, 2014 5:32 pm     Super secret spam barrier
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Modset 4

After a week of testing, Trixie's British Weapons and ASDG Joint Rails seem to be working more or less fine, with the exception of some .rpt spam which I've already reported.

A solution to fixing these error messages is discussed here:
http://www.3commandobrigade.com/viewtopic.php?f=57&t=2830


Posted: Fri Aug 15, 2014 6:06 pm     Super secret spam barrier
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Yep been playing most days and it seems very stable and pretty reliable.

Certainly safe for Sunday I think

SJ


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