3 Commando Brigade

Realism. Tactics. Fun.

+ New Topic + Post Reply

Hearts & Minds

30 posts in this topic
Posted: Wed May 27, 2015 7:58 pm     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
v7
- changed civilian faction name to work with updated @leights_opfor
- reduced Opfor infantry group count from 4 to 2 at custom objective Rasman because @leights_opfor group size has increased
- increased objective priority of TNA base from 50 to 150


Posted: Thu May 28, 2015 6:55 am     Super secret spam barrier
Quote
Offline

Posts: 1585
Location: Zurich, Switzerland
Ribbons:
Donator (1)
Cupcake wrote:
Apollo wrote:
v7
- changed civilian faction name to work with updated @leights_opfor
- reduced Opfor infantry group count from 4 to 2 at custom objective Rasman because @leights_opfor group size has increased
- increased objective priority of TNA base from 50 to 150
Explain that to me pl0x
He made a suggestion to the @alive oracle that, just maybe, the TNA shouldn't just abandon their base and go sit in a town all day but instead they should keep their base secured and, if it ever gets over-run by taliban, make an effort to re-take.
But since the @alive oracle works in mysterious ways this might just as well end up with half the taliban forces piling into the TNA base...we'll see when it comes around in the rotation xD


Posted: Thu May 28, 2015 11:30 am     Super secret spam barrier
Quote
Offline
1st Lieutenant
1st Lieutenant
Other duties:
Game Admin
Site Admin
Modder
Founder

Posts: 6573
Location: Surrey UK
Ribbons:
Service Medal (7) Media Man (2) Donator (1)
Modding Team (1) Frag of the match (1) Leadership (1)
Public Regular (1) Operation Medal (3)
Exactly right DeeJay.

The way it was set before placed greater priority on towns and villages.... So they were defended and patrolled at the expense of the main TNA base - when that innevitably got overrun by Taki-bunnies.... The TNA are effectively wiped out.

I think 150 might still be too small a priority. 500 might work better - most towns rank at around 200-500

J


Posted: Thu May 28, 2015 1:06 pm     Super secret spam barrier
Quote
Offline
1st Lieutenant
1st Lieutenant
Other duties:
Game Admin
Site Admin
Modder
Founder

Posts: 6573
Location: Surrey UK
Ribbons:
Service Medal (7) Media Man (2) Donator (1)
Modding Team (1) Frag of the match (1) Leadership (1)
Public Regular (1) Operation Medal (3)
I'm not terribly experienced with running ALiVE with a BluFor Ai Element. I'm facinated how they react over time too.

i.e. can we adjust their skill level to help them ?
If we equp them with Scopes their engangment range and accuracy should improve (in theory!)

Give them access to Firesupport modules ? Arty ? 


SJ


Posted: Thu May 28, 2015 1:38 pm     Super secret spam barrier
Quote
Offline
1st Lieutenant
1st Lieutenant
Other duties:
Game Admin
Site Admin
Modder
Founder

Posts: 6573
Location: Surrey UK
Ribbons:
Service Medal (7) Media Man (2) Donator (1)
Modding Team (1) Frag of the match (1) Leadership (1)
Public Regular (1) Operation Medal (3)
Arty is bugged for Vanilla and ALiVE it seems. There are scripted solutions Rydigier has a good script and I believe Gaia also can do ARTY well.

Both of those need testing with our Modset and ALiVE functionality - and have frankly been a little low on the priority side I think. (there is an intelligent Tank script I wanted to trial too - has Ai using main gun more frequently and will have tanks pull back rather than dash forward to the feet of blufor players..


Posted: Mon Jun 08, 2015 1:45 am     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Mission: Apollo_HeartsMinds_v9.Takistan

@ace3, medical settings from Goodson, basically "intermediate" - slight change to last mission (?), only medics can use PAK and then they must be in a medical facility (base medical tent) or a medivac vehicle (Merlin, Chinook, Blackhawk, Land Rover Ambulance).

Recent update to Leights Opfor broke the mission in a big way so large chunks have been rewritten. AI may need more balancing, let me know.
In particular the Afghan civilians can no longer be interacted with, so until this is fixed we will have vanilla civilians (the Greek invasion).

v9
- changed civilian faction from LOP_TAK_Civ to CIV_F as Leights Opfor civilian interaction is broken

v8
- added @ace3, removed @agm
- updated vehicle loadout script with ACE items
- added 1x Land Rover Ambulance
- updated Briefing
- increased Opfor infantry group count from 2 to 4 at custom objective Rasman because @leights_opfor group size has reduced back again
- increased objective priority of TNA base from 150 to 500
- removed placement of Opfor units from civ miltary objectives because leights added vehicles to faction = insurgents with tanks
- added custom Opfor objectives placing only militia infantry


Posted: Mon Jun 08, 2015 8:19 am     Super secret spam barrier
Quote
Offline
Major
Major
Other duties:
Site Admin
Game Admin
Modder
Founder

Posts: 3774
Location: London, UK
Ribbons:
Service Medal (7)
Yes, yes, YES!

"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
3CB ops in a nutshell.

PC Specs


Posted: Mon Jun 08, 2015 9:12 am     Super secret spam barrier
Quote
Offline

Posts: 974
Ribbons:
Service Medal (5)
Apollo, you forgot to add the Banana for any scaling. I am disappointed.

Image


Posted: Wed Jun 10, 2015 9:29 pm     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:

Posts: 1171
Ribbons:
Service Medal (1) Recruiter (1) Recruitment Team (1)
Zeus Operations (1) Leadership (1) Asset Medal [Armour] (1)
Public Regular (1) Operation Medal (3)
Whats wrong with ACE? i got hit in the body armour, no bleeding, no pain, no injuries, but forced into a permanent walk :/

Tweety Bird


Posted: Thu Jun 11, 2015 7:16 am     Super secret spam barrier
Quote
Offline

Posts: 5913
Location: Essen, Germany
Ribbons:
Media Man (2) Donator (1)
Noah wrote:
Vecingettorix wrote:
Whats wrong with ACE? i got hit in the body armour, no bleeding, no pain, no injuries, but forced into a permanent walk :/

This seems to happen when ever you get a high amount of impact wounds not sure if its ACE trying to simulate internal injury only way to sort it is with a medvac.

Did you check the type of wound? It might be a bruise and a bruise does not cause bleeding. However I think in the current medical setting, this should not happen at all.


+ New Topic + Post Reply


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

cron
phpBB © Forum Software
© 3 Commando Brigade Gaming Community
All images belong to their respective owners


3CB Modern design by Jamie Goodson
WysiBB