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Hearts & Minds

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Posted: Fri Jun 12, 2015 10:57 pm     Super secret spam barrier
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v10
- medics can use PAK any where, not just at medical vehicles/facility


Posted: Sat Jun 13, 2015 12:35 am     Super secret spam barrier
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Hench wrote:
Enjoying hearts and minds, looking forward to the next version which increases the convenience of PAKs.

Are there any plans to apply the hearts and minds mission model to other settings?

Yes, pending the outcome of an NCO meeting on Monday. 
All my missions have been updated and are ready to run on the server as of this evening.


Posted: Sun Jun 14, 2015 1:15 am     Super secret spam barrier
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@ Mefirst, Noah, Vecingettorix, Melonfish ...

.. what you experienced sounds like an older bug in ACE.

'Sometimes' damage get registered in 'vanilla' and 'ace' ... you can then treat the 'ace damage' but the 'vanilla damage' stays and can be treated with the Vanilla Stuff ( Scroll wheel option near medical tents / medical vehicles ). The PAK also works since it 'resets' your health status to 'good as new / spawned' =)

https://github.com/acemod/ACE3/issues/1354

there is the issue report and it looks like its fixed now and not postponed to 3.2.0 anymore =)




cheers moeses


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Posted: Sun Jun 14, 2015 9:02 pm     Super secret spam barrier
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Not sure if you guys have spotted this..

http://forums.bistudio.com/showthread.p ... ost2951978


Posted: Sun Jun 14, 2015 9:25 pm     Super secret spam barrier
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Thanks Serjames.

Goodson, let me know how you want to handle this. I'd like to revert to Leights civilians (as the Altis civ's spoil the ambience) if you want to implement the manual cba pbo copy fix, but can foresee this causing issues for some.


Posted: Sun Jun 14, 2015 9:46 pm     Super secret spam barrier
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Bugger, all the people using ALiVE (or ACE) must be quite annoyed right now.

Although not ideal, the least problematic option is to use the Altis civs (I'm assuming this is just a classname change in the ALiVE modules?) for the mean time. Taking the optional PBO route is likely to cause issues. Let's hope Leight updates his pack soon.

"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
3CB ops in a nutshell.

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Posted: Sun Jun 14, 2015 9:54 pm     Super secret spam barrier
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Goodson wrote:
Bugger, all the people using ALiVE (or ACE) must be quite annoyed right now.

Although not ideal, the least problematic option is to use the Altis civs (I'm assuming this is just a classname change in the ALiVE modules?) for the mean time. Taking the optional PBO route is likely to cause issues. Let's hope Leight updates his pack soon.

Um, I think you're a bit behind the times!

Apollo wrote:
8th June
v9
- changed civilian faction from LOP_TAK_Civ to CIV_F as Leights Opfor civilian interaction is broken


So the question was, now that there is a fix known about, did we want to use it? You've answered that with a "no", so we'll stick with standard Civ's until Leight updates his pack (which I doubt).


Posted: Sun Jun 14, 2015 10:06 pm     Super secret spam barrier
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Ah ok, I was just going off of Serjames' and the ALiVE dev's posts (both made this evening).

My answer is still the same. Asking people to use optional PBOs has proved problematic in the past (e.g. Joint Rails). No point switching from a working mission to a possibly broken mission (for some).


Edit: We could just put the optional PBO from CBA straight into our 3CB Config - that way it will be enabled for everyone without the need for messing around with PBOs.


Posted: Thu Jun 18, 2015 1:04 am     Super secret spam barrier
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v11
- changed civilian faction back from CIV_F to LOP_TAK_Civ as Leights Opfor civilian interaction is now fixed


Posted: Thu Jun 18, 2015 9:46 am     Super secret spam barrier
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"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
3CB ops in a nutshell.

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