3 Commando Brigade

Realism. Tactics. Fun.

+ New Topic + Post Reply

[Feedback wanted] ACE Medical Tweaks

52 posts in this topic
Posted: Tue Sep 08, 2015 1:17 pm     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:

Posts: 122
Ribbons:
Service Medal (6) Leadership (1) Public Regular (1)
Operation Medal (3)
Here is my experience:

Mission 1:
From medic`s perspective: My assistance is only required to fix broken legs. Because when soldier is been shot, he whether dead or he can patch himself.
Pace: Fast, you don`t have to play theme hospital any more. If ppl are going rambo they will die.
Enjoyability: Even if you are careful, you will most likely die if been shot. If Whiskey is available, it is fine. If not, it is annoying to drive back 10km to AO.

Mission 2:
From medic`s perspective: My first thoughts. Finally! I don't have to sit behind the group. if I get shot anyone can patch me up.
Pace: Fast as well.
Enjoyability: Same. Plus i have not get the broken legs.

I am looking forward to see Mission 2.5 with "prevent insta-death: Yes" and see how long section can survive in distant AO.
Can Mission 3 be tested in different map?


Posted: Tue Sep 08, 2015 5:50 pm     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:

Posts: 1047
Ribbons:
Service Medal (6) Donator (1) Mission Designer (1)
Public Regular (1) Operation Medal (1)
@MeFirst the settings for Paks available are: 
Level to use Paks:- Anyone, Medic, Doctor.
Condition of Pak:- Anytime, Stable.
Location of Pak:- Anywhere, med vehicles, med facilities, vehicles and facilities.
There's no option to allow anyone to use Paks in a vehicle or otherwise separate to medics. Either paks can be used by anyone, or medics only.
Paks can be used in the field or are restricted to vehicles etc. So I'm taking from this that V3 will be Paks can be used by anyone and only in vehicles and facilities.
There might be a way to create an event handler that elevates a player to medic status and then restores his normal roles whilst near a vehicle etc. But it'll be a scripted work around. 

Slightly odd, talks to pixels.


Posted: Tue Sep 08, 2015 6:58 pm     Super secret spam barrier
Quote
Offline

Posts: 5913
Location: Essen, Germany
Ribbons:
Media Man (2) Donator (1)
DangerousDiz wrote:
@MeFirst the settings for Paks available are: 
Level to use Paks:- Anyone, Medic, Doctor.
Condition of Pak:- Anytime, Stable.
Location of Pak:- Anywhere, med vehicles, med facilities, vehicles and facilities.
There's no option to allow anyone to use Paks in a vehicle or otherwise separate to medics. Either paks can be used by anyone, or medics only.
Paks can be used in the field or are restricted to vehicles etc. So I'm taking from this that V3 will be Paks can be used by anyone and only in vehicles and facilities.
There might be a way to create an event handler that elevates a player to medic status and then restores his normal roles whilst near a vehicle etc. But it'll be a scripted work around. 

Not by default but we may have somebody working on stuff like that. :P


Posted: Tue Sep 08, 2015 7:29 pm     Super secret spam barrier
Quote
Offline
Major
Major
Other duties:
Site Admin
Game Admin
Modder
Founder

Posts: 3774
Location: London, UK
Ribbons:
Service Medal (7)
Yup, there is. We just haven't tested it yet.

Goodson wrote:
Mission 3 (Advanced)
Identical to Mission 1 with the addition of:
- Non-medics can temporarily become medics when inside a medevac vehicle (air + land).

This allows for medding even when a medic isn't available (i.e. unconscious or dead).

;)

"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
3CB ops in a nutshell.

PC Specs


Posted: Tue Sep 08, 2015 10:13 pm     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Goodson is being cryptic DangerousD...we've found a way to change ACE variables using scripted code so that anyone entering a medical vehicle gets medic abilities while inside (or alternatively in the vicinity). It's surprisingly easy to implement. 


Posted: Tue Sep 08, 2015 10:34 pm     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:

Posts: 386
Ribbons:
Service Medal (7) Donator (1) Asset Medal [Air] (1)
Public Regular (1)
Player damage: 3

Is this damage enemy does to player? and if why up 3x?

My english is very best.


Posted: Tue Sep 08, 2015 10:43 pm     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Klawc wrote:
Player damage: 3

Is this damage enemy does to player? and if why up 3x?

from the module tooltip:
"What is the damage a player can take before being killed"


Posted: Tue Sep 08, 2015 10:45 pm     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:

Posts: 386
Ribbons:
Service Medal (7) Donator (1) Asset Medal [Air] (1)
Public Regular (1)
ok ty Apollo

My english is very best.


Posted: Wed Sep 09, 2015 12:25 am     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
dangerousdiz81 wrote:
If you got it covered I'll stop working on it, but I have some parameters in place (and some planned) that would be cool too.
We came up with various ways of implementing, but in the end decided Event Handlers were probably the best way with least impact on performance, and fully automated as far as the player is concerned.

Goodson has written the code - I'm not sure if he finished it fully yet, but last I heard (couple of weeks ago) it remembered your class on entry to the vehicle and put it back when you left. 


Posted: Wed Sep 09, 2015 5:30 am     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:

Posts: 1047
Ribbons:
Service Medal (6) Donator (1) Mission Designer (1)
Public Regular (1) Operation Medal (1)
That sounds good, I'll finish my script anyway as a back up, it'll be compatible with EH too. 

Slightly odd, talks to pixels.


+ New Topic + Post Reply


Who is online

Users browsing this forum: No registered users and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

phpBB © Forum Software
© 3 Commando Brigade Gaming Community
All images belong to their respective owners


3CB Modern design by Jamie Goodson
WysiBB