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Ideally everyone should be able to stabilise and revive, with time penalties for non medics Imo. Paks should only be usable in field hospitals ir ambulances and only when blood/fluid has been sorted. Meaning that broken legs, shaky aim and critical blood loss require medevac. Which I think would add to tension in game and be more realistic than a belly rub to fix a compound fracture.
Granted - though not ideal for a public casual setting (where we cannot always guarantee a medivac will be available, and that the player base will be experienced in Arma) and the private (where we have a set session time we need to hit, while doing the mission designers objectives some justice). Currently the main critique received (particularly from our Private Op feedback) is that although the settings may be somewhat realistic and medic'centric, it would often grind the pacing to a halt when multiple casualties were taken - primarily broken legs or long periods of unconsciousness. To try reduce this, the addition of insta-death feature was introduced. Which in turn should keep the pace moving (dead players can respawn and reinforce as promptly as possible, while surviving players can move on as effectively as possible without having to focus on stabilizing people who should in all likelihood be dead).
Coupled with this, the guys have been working on AI accuracy, to try find a healthy balance.