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Posted: Sat Sep 19, 2015 10:13 am     Super secret spam barrier
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Vehicle interaction fix


Go to your mods folder. Locate @cba_a3. Copy 3 files

cba_enable_auto_xeh.pbo
cba_enable_auto_xeh.pbo.cba_2.0.0.150817-8eff8eaa.bisign
cba_enable_auto_xeh.pbo.six_cba_a3.bisign

from optionals folder to addons folder. Congratulations! Now you can interact with ridgback and other vanilla vehicles.
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Posted: Sat Sep 19, 2015 11:57 am     Super secret spam barrier
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Not sure why they don't include those PBOs as standard (not optional). It's unpractical for us to have to ask everyone to move around PBOs (especially when there's an update, which puts everything back).


Posted: Sat Sep 19, 2015 12:49 pm     Super secret spam barrier
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Guys this is an old fix really - and IIRC a CPU intensive one. The long term right way to do it is have units and vehicles properly coded to use CBA..


Posted: Sat Sep 19, 2015 4:34 pm     Super secret spam barrier
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Serjames wrote:
Guys this is an old fix really - and IIRC a CPU intensive one. The long term right way to do it is have units and vehicles properly coded to use CBA..

I've known about this fix for a while but didn't know it was CPU intensive, thanks for the info (was going to suggest we put it our old @3CB_config).

Any chance we can contact the authors and badger them to make them CBA compatible (if we've not done so already)? Maybe it's something we could do for them (if easy to implement) and send over the config?


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