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Posted: Tue Nov 24, 2015 12:08 am     Super secret spam barrier
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Bullets breaking legs


Ok I hope this gets addressed. We are currently having issues on the public with bullets constantly breaking legs, no matter where you get hit. shot in the head; broken legs. arms; broken legs. Its becoming a real pain and annoying people not to mention burdening medics who end up having to take half a million PAKs into the field.

I also found my damage seemed to bias my legs an unusual amount regardless of whether or not only my top half was exposed to fire, not sure if that is just my imagination though.

The leg break thing however is a real problem that's been causing serious grief/problems for single sections on the public :(


Posted: Tue Nov 24, 2015 5:53 am     Super secret spam barrier
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1 medic online legs break for stepping on a twig. medic gets a headache

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Posted: Tue Nov 24, 2015 8:29 am     Super secret spam barrier
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As far as I know the guys from ACE3 are aware of this issue. At one point they will finally fully bring back the functions of the surgical kit which should essentially "fully heal" body parts. I did some digging on Github and found a possible workaround for the issue.

https://github.com/acemod/ACE3/pull/2646

I will also ask some of the ACE3 guys in a german community forum about this.

There is no war to end all wars.


Posted: Tue Nov 24, 2015 10:35 am     Super secret spam barrier
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Mefirst wrote:
As far as I know the guys from ACE3 are aware of this issue. At one point they will finally fully bring back the functions of the surgical kit which should essentially "fully heal" body parts. I did some digging on Github and found a possible workaround for the issue.

https://github.com/acemod/ACE3/pull/2646

I will also ask some of the ACE3 guys in a german community forum about this.

Thanks mefirst but speak english to me :p
Is that something we can do or is it server/mod side? Is that just an indicator of if we need to over-bandage to heal or something? I dont speak techy :p


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