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Posted: Wed Aug 02, 2017 12:07 am     Super secret spam barrier
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Location: Nottinghamshire, UK

Mission Rotation & Role Configuration


Another post about the map rotation.

I understand that people enjoy different environments to play in, but the mission Sleighbells is suited more to December mission rotation as a Christmas bonus mission.

A few questions as well firstly, how come the configuration of roles has changed? And what was the rationale behind that? Secondly, how come Namalsk is still in rotation when it doesn't actually have anything to do with 3CB narrative (It's broken, and its not fun at all). What I mean by this is that the mission as a whole doesn't really scream 3CB, as its more suited to DayZ.

I know we took a poll a couple of months back as a friendly "what map does everyone like the most?" I'm aware the poll wasn't an official poll with the intent to change the rotation but the results still reflect the interest of the players on the public server.

This post is by no means meant to cause trouble, as a regular on the public server I just thought I would ask some questions. As I've been asked questions but didn't have the answers.

Regards 


Posted: Wed Aug 02, 2017 12:41 am     Super secret spam barrier
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The poll was undertaken by the public events team to gather some data on the public servers.  This will at some stage feed into the public mission team.  However, the public mission team is currently only two people (Evrik and myself) both of whom have a large number of other responsibilities.  We have on two occasions, in the past 12 months, asked for experienced ALIVE mission makers to join the team.  Only Bluemaxx stepped forward, but he has since left 3CB. 

Whilst I agree that the two snow missions have more of a Christmas feel, they add variety to the mix.  Each is only on for 3.5 days in approx every 6 weeks.

Namalsk lite (with the screaming) is not ideal.  There is a solution to this as a more recent version of Namalsk is available without the DayZ background.  However it includes a version of the JBAD buildings and would be an extra 1GB addition to the repo.  The ALIVE issues were fixed on the last update, a few days ago.

We've standardized the roster across all our missions (public, private, mini-op and patrol-op).  We delete elements of the roster dependent on the mission.  e.g. Smaller maps loose BPT.  The next pass will see the Engineers removed from all but maps where they are needed.

  


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