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A3 Mod Roadmap Discussion

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Posted: Sun Oct 12, 2014 9:41 pm     Super secret spam barrier
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Serjames wrote:
Can we be sure it's set to full power. Nou swears blind it's got more range than the 119.

SJ
Ooops...might have been on default power


Posted: Sun Oct 12, 2014 9:46 pm     Super secret spam barrier
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You need to Avoid the first radio in the box. not sure what that is but it's not a radio it just causes that big error box at the top right.

To get functionality on the 148 you need to press your Alt Button on the Keyboard this gets you to the menu sections.

Anyway it's been taken off now anyway


Posted: Fri Oct 24, 2014 3:29 pm     Super secret spam barrier
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Update time :-)

Can we add RKSL attachments to our test like (we had these scopes on before and really like them)

Spotted the first page also needs an update - a few more items are IN etc

SJ


Posted: Sun Oct 26, 2014 6:00 pm     Super secret spam barrier
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I know we don't want to keep adding mods just for the sake of adding mods but I do truly feel like this is a game changer.  It is something that we should follow closely but probably not add right away as it has only been released but from testing it, it seems amazing. Action Button Mod



Posted: Thu Oct 30, 2014 9:50 am     Super secret spam barrier
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Whip I think it is a PW6 issue I have just looked inside the file and all I have is a .synqinfo file there is nothing else there.  So for the moment it would have to be a manual download.


Posted: Tue Nov 04, 2014 3:56 pm     Super secret spam barrier
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Ghost thank you for showing us the jackal and landrovers we have already seen it, Goodson has fixed it but there are still issues with that mod that we as a group are struggling to fix.


Posted: Tue Nov 04, 2014 5:11 pm     Super secret spam barrier
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Imho the shacktak nametags are far superior to the AGM name tags in many many respects.
Both are on the server, are configurable in game and each player can choose which he likes most.

The Jackal and Landy are a big bag of spare nuts and bolts, so many rpt errors it rattles when you shake it.
We need an experienced ArmA modeller capable of redesigning the A2 character animations so that they work with A3 correctly. It's my next big project to fix once we have the uniform/british weapons bugs ironed out. 


Posted: Tue Nov 11, 2014 4:48 pm     Super secret spam barrier
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I've finally got around to properly updating the Official Mod List with all the latest information.

This should be of particular interest to mission designers of potential Op's - refer to the Private Operations Approved Mod List.

Special note should be made that Trixie's BritishWeapons (and therefore by virtue of dependancies, also Stkr_bi, 3cb_baf_units, 3cb_baf_vehicles) are not included at this time - we are working to fix the bug with the scopes which causes crash-to-desktop, and as soon as this is resolved we'll add these mods back in.


Posted: Fri Nov 21, 2014 6:25 pm     Super secret spam barrier
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Any chance of including the uniforms without the dependencies? We could always use the vanilla UK vests and camo helmets until the rest of the bugs are ironed out. We'd at least look more the part.

"Never turn down an ale, who knows if it may be your last."


Posted: Sat Nov 22, 2014 12:53 am     Super secret spam barrier
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Evrik wrote:
Any chance of including the uniforms without the dependencies? We could always use the vanilla UK vests and camo helmets until the rest of the bugs are ironed out. We'd at least look more the part.

Yes, maybe, perhaps...

Let's wait a day or two to see what CUP brings.
I could envisage persuading Stalker to change dependencies from Trixies to CUP and providing him with updated configs...

We do have lots of options, but things are changing fast. 


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