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A3 Mod Roadmap Discussion

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Posted: Fri Jul 31, 2015 6:23 pm     Super secret spam barrier
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Arka wrote:
Would be worth chatting to the mission makers as I think they're used for a lot of the TvT's.
We can remove the from the public repo but still keep them as approved mods :)


Posted: Fri Jul 31, 2015 6:27 pm     Super secret spam barrier
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Arka wrote:
Would be worth chatting to the mission makers as I think they're used for a lot of the TvT's.
Doesn't RHS have equivalent weapons that they could use? 


Posted: Sat Aug 08, 2015 9:55 am     Super secret spam barrier
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Since the 3CB BAF Units have been upgraded. Do we actually still need @STKR_BI?

There is no war to end all wars.


Posted: Sat Aug 08, 2015 10:00 am     Super secret spam barrier
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Nope and we don't need CUP any-more either *hides behind sandbag*


Posted: Sat Aug 08, 2015 10:01 am     Super secret spam barrier
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Ja ausgezeichnet! Zthe great purification of zthe 3CB Mod race shall begin ja!

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Posted: Sat Aug 08, 2015 10:14 am     Super secret spam barrier
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While our units don't need CUP any more, it would be best to check that none of the other units mods we are running require CUP.

"Never turn down an ale, who knows if it may be your last."


Posted: Sat Apr 30, 2016 8:08 pm     Super secret spam barrier
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We have a possible avenue for a boat.  Nothing definite yet, but we're always on the look out.  

As you say, we are marines.


Posted: Sat Apr 30, 2016 11:01 pm     Super secret spam barrier
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Dwayne wrote:
Out of interest what program do you 3CB Devs use to model items? Something like Blender / 3DS max or a different program?
blender, 3dsmax, maya and zbrush are the most common. It comes down to personal preference.


Posted: Sun May 01, 2016 8:18 am     Super secret spam barrier
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I use blender because it also allows you to create animations. That is by using alwarrens toolbox and a custom made Skeleton. If you've got any questions just come down to the modding channel when we're there


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Posted: Mon May 02, 2016 9:06 am     Super secret spam barrier
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Dwayne, in terms of 3D modelling it comes down to personal preference as mentioned by Robbie.  However Blender is free and the other two are not, so a lot of the support material is inevitably Blender based, despite it being the lesser of the three programs.  If we're just doing small tweaks to models, and to actually get the models into game, then we use BI's ObjectBuilder.  This is part of ArmaTools and is also free.

In terms of modelling, its a fairly steep learning curve.  Expect to be fairly unproductive for 3-6 months, and that is provided you put in significant effort to learn your chosen package, usually via YouTube videos.


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