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A3 Mod Roadmap Discussion

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Posted: Sat Feb 21, 2015 1:41 pm     Super secret spam barrier
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nah


Posted: Wed Mar 11, 2015 6:04 pm     Super secret spam barrier
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So Apollo Codings Artillery mod has been update still maybe a couple of things he needs to do for it to work with 100% of the maps.  But it might be nice to include alongside the vanilla artillery computer.


Posted: Wed Mar 11, 2015 6:08 pm     Super secret spam barrier
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Andy wrote:
So Apollo Codings Artillery mod has been update still maybe a couple of things he needs to do for it to work with 100% of the maps.  But it might be nice to include alongside the vanilla artillery computer.

If it fully works and there are no rpt's we can look at it - let me know.
It's not on the roadmap for priority though, so might have to wait it's turn.


Posted: Tue Apr 07, 2015 5:48 pm     Super secret spam barrier
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One for adding - this would be VERY useful. Allows ground handling of aircraft etc

http://play.withsix.com/arma-3/mods/x6R ... -Logistics


Posted: Mon Apr 20, 2015 11:58 am     Super secret spam barrier
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We've discussed the branding with reference to the 3CB weapons.  

Changing the weapon names to include 3CB is an option, but was discounted as being just too intrusive.  Instead we have opted for "by www.3commandobrigade.com" in both the short description and the author fields.  In this way we can be seen in both the arsenal and in the tooltip in the standard inventory.  In the editor you'll also see our 3CB logo.

In time I hope BI will allow us to add an icon alongside weapons like their Marksman DLC.


Posted: Mon Apr 20, 2015 12:55 pm     Super secret spam barrier
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We can put our logo on the splash screen mod list, and in the editor / zeus. The issue is with putting an icon next to our equipment in the virtual arsenal - like the DLC crosshairs. The DLC files are protected .ebo files, not the regular .pbo files usually found in the game. We cannot access them. However, Melonfish, if you have read something online which would guide us through adding our own icon to the virtual arsenal, please provide us with the link as we'd be keen to see how to do it.

"Never turn down an ale, who knows if it may be your last."


Posted: Mon Apr 20, 2015 3:29 pm     Super secret spam barrier
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Our icon is already there in the arsenal. It's just black on a black background xD

I'm sorry I didn't remember this when we discussed it during testing...slipped my mind.
I actually already posted this in some thread in the mod section: We just need to switch our logo to be white rather than black and the problem is solved.


Posted: Mon Apr 20, 2015 5:02 pm     Super secret spam barrier
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I think so - I think I saw it on Dev branch before the 1.42 update, I'll go check if I was right later. 


Posted: Mon Apr 20, 2015 5:36 pm     Super secret spam barrier
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I think we're talking at cross purposes.  

Our logo is already in the editor, but its black on black so is invisible,  We release our mods with two logos (white and black).  The editor automatically selects the black version.  Future mods will only have the white version, so removing the issue.

Melonfish, like Evrik said, if you have seen details on how to get a logo alongside the marksmen DLC logo in the arsenal, then please post it.


Posted: Mon Apr 20, 2015 5:39 pm     Super secret spam barrier
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That's not alive those are Zeus vanilla objects. J


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