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3CB Weapon Pack - Feedback and Bug Reports

131 posts in this topic
Posted: Thu Oct 20, 2016 11:40 am     Super secret spam barrier
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I think you misunderstand.  I'm not saying the effectiveness is a nice to have, just how the angled warhead is implemented.

Our NLAW has a much greater effectiveness than the vanilla NLAW, to compensate for the lack of an angled warhead.  I make the assumption that the warhead is hitting the top of the tank and increase the warhead lethality appropriately.

But don't expect 100% chance of a kill.  There are so many factors that add to a tanks survivability against even an NLAW, that are not modelling in-game.


Posted: Thu Nov 10, 2016 7:02 pm     Super secret spam barrier
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Found a pretty game breaking bug, when you put a 7.62 100 round belt on the floor, the model only has 25 rounds.

Literally unplayable


Posted: Thu Nov 10, 2016 7:15 pm     Super secret spam barrier
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What?

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Posted: Thu Nov 10, 2016 8:07 pm     Super secret spam barrier
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He's being a twat.

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Posted: Thu Nov 10, 2016 9:24 pm     Super secret spam barrier
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He's confused.  He's run out of fingers and toes and is struggling to count past 20


Posted: Mon Nov 28, 2016 8:56 am     Super secret spam barrier
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Snowman, several fixes and improvements have been made to our mods, many of which still require testing/QA.  The reason for the delay is that the majority of the mod team also holds other roles/responsibilities within 3CB and these have taken priority over the past 2-3 months.

We'd love to get a do a round of hotfixes before the holidays, but I cannot promise anything.


Posted: Tue Jan 03, 2017 2:44 am     Super secret spam barrier
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New year, new bugs\stuff I found to irritate the sh*t out of the modding team Image.

Recently came to my attention that a lot of our current classes don't have the correct rifle. I've literally only just noticed this now, having spent literal countless hours in the editor pissing about.

The L22A2 \ SA80 AFV. Or, more commonly known as the "stubby" L85.

Now, not to be nitpicky, but this rifle never officially received it's A1 or L22 designation during it's introduction, rather it was known as the SA80 AFV. It later received upgrades during the SA80 A1-A2 transition, along with the L85 and L86, which is when it received it's L22A2 name. Both the SA80 AFV and L22A2 had a very similar look, short barrel with no iconic plastic fore handguard furniture. The notable difference between the two being the cocking handle; the SA80 AFV having a round one same as the A1 SA80's and the L22A2 having the comma shaped plastic cocking handle. Another easily notable difference between the two being the angled foresight on the L22A2 to the sudden drop on the SA80 AFV, where you can see the exposed gas regulator\adjuster (coloured grey) poking out of the foresight. There are other small, less notable differences between the two, like the SA80 AFV lacking the magazine release catch shield introduced with L22A2.

Image references
Spoiler


Our current L22A2 in the modpack is the correct rifle. However, the rifle designated as the "L22" is, as far as I'm aware, is fiction and has never actually been made. It also looks remarkably similar to an airsoft model I found searching the web to find any proof of it's existence lol.

More image references with the 3CB modpack designated names.
Spoiler


So, basically what I'm saying is that this "L22" rifle we have in our modpack never actually existed and wasn't ever used by British troops. But, unfortunately, we do have a lot of classes which uses this rifle. And I'm requesting if it could be removed from the modpack, or at the very least taken off of the unit loadouts for the listed units below and replaced by the L22A2 rifle.

And, I'm now well aware it takes a f*cking long time to re-code everything, but it would be nice to see if this could be squeezed into the next patch\hotfix. Completely understandably if that's not able.

List of all the unit classes using the "L22" rifle.
Spoiler


SA80 AFV
Spoiler


L22A2
Spoiler


Cheers.

P.S: Mod team you're all doing a fantastic job with the mods and I'm genuienly looking forward to more fun toys to play with in the future.


Posted: Tue Jan 31, 2017 3:29 pm     Super secret spam barrier
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That's the plan ..... eventually.  It's just not quite as simple as it looks.  Each requires a separate animation.


Posted: Mon Mar 13, 2017 12:45 am     Super secret spam barrier
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Just a small note on the new L129s, the buffer tube seems to be WAY too thin, 30 odd milimetres that it should be?

Ad Astra


Posted: Thu Mar 16, 2017 4:32 pm     Super secret spam barrier
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L7 GMPG

When you assemble the GPMG with a KITE/maxi onto a tripod, the sight switches out for an ELCAN, which is fine, BUT the KITE disappears so you can't use it when you pick the gun back up. 


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