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Mod Approval / RPT Logs

46 posts in this topic
Posted: Sat Jan 07, 2017 6:36 pm     Super secret spam barrier
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@HeadRangePlus: https://hastebin.com/joqatewiji.tex

its without objdumper since there are no items in  the mod,
let me know if you need anything else


Posted: Sat Jan 07, 2017 8:56 pm     Super secret spam barrier
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That's great.  Looks clear, thanks.  It'll be added to the repo, at the next opportunity


Posted: Mon Dec 18, 2017 9:09 pm     Super secret spam barrier
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Carraighdubh, Co. Leitrim V.08beta.

COMPLETELY new to this.  Don't know if I have done it right.  I have followed the instructions on page one so hopefully have got there.  Arma3 was loaded with all my modsets included before trying the map and generating the report.  The RPT file is for the basic map and does not include some buildings that I have subsequently added.

Thanks.

RPT https://hastebin.com/cuwehomine.tex

Mick

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Posted: Tue Nov 13, 2018 7:20 pm     Super secret spam barrier
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VME PLA MOD

CBA was needed

i don't know if I have done this right, but i have followed the instructions on page one so hopefully done it right, i loaded Arma3 and VME PLA also with CBA as it was needed

Thank you

https://hastebin.com/upoletiyek.makefile

Cook


Posted: Tue Nov 13, 2018 7:24 pm     Super secret spam barrier
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That is a lot of bone errors! Have they ported over arma 2 models in the pack?

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Posted: Tue Nov 13, 2018 8:38 pm     Super secret spam barrier
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Evrik wrote:
That is a lot of bone errors! Have they ported over arma 2 models in the pack?


unknown mate but i didnt find any error while using weapons or vehicles.


Posted: Tue Nov 13, 2018 8:52 pm     Super secret spam barrier
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Yes, but if the mod is spamming errors continuously - such as those bone errors - that is something to be concerned about as over a 2 hour op, it can slow / destabilize the server with hundreds of thousands of lines or errors in the logs.

Currently, the server can run for hours and the error logs are only a few KB.

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Posted: Tue Nov 13, 2018 9:35 pm     Super secret spam barrier
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maybe we could ask the guys that made the mod?


Posted: Tue Nov 13, 2018 10:27 pm     Super secret spam barrier
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Sure, go for it. Bone errors like that can be fixed. You just need to unbinarize the animation .rtm and repack it with the arma 3 skeleton model.cfg when you build the .pbo. We do it for all of our stuff. It appears that mod is just using the old arma 2 .rtm for animations, hence the error as arma 3 uses a slightly different skeleton for the units.

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Posted: Tue Nov 13, 2018 11:12 pm     Super secret spam barrier
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Okay I'll ask sometime and see what they say but if they won't fix it does that mean I cannot use it for a 1 off mission? Or can use it but I'll be buggy?


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