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BAF Vehicles BUG REPORTS

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Posted: Thu Mar 16, 2017 7:03 pm     Super secret spam barrier
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Sanders wrote:
Regarding the text for the NI Rover; I have my settings on ultra, which is why I was around 6-7 frames average. I'll have another look, tweak my settings a bit to see if it's a problem only on my end.

This is what you should see:

Image


Posted: Fri Mar 17, 2017 1:06 pm     Super secret spam barrier
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Texture on the NI SNATCH's fixed itself. Was a problem my end, my theory has something to do with the rendering or a memory limit.

Protection and damage models are still an issue, though. As well as the tyre clone bug. I've recorded several short videos showcasing the problems, but it'll be in pisspoor FPS. Can upload them if you want to see what i'm on about.


P.S: Don't want you, or the mod team, to think I'm some sort of ingrate. Really good stuff

That one lad from Essex.


Posted: Fri Mar 17, 2017 1:28 pm     Super secret spam barrier
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No, it's fine Sanders, your feedback is always welcome.
I've added the ballistic protection and tyre swapping reports to our bug tracker and we'll investigate in detail in due course.


Posted: Fri Mar 17, 2017 10:44 pm     Super secret spam barrier
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Thanks for the report Predator and Andrew.
Reference the LR Ambulance:

1. Are you able to load unconscious patients into other vehicles 'turreted' (tech term) positions? Such as Merlin door/ramp gunner positions? If not, it may be a problem/limitation with @ace3.

2. We deliberately didn't give the rear doors a collision geometry for various technical reasons, one of which is that door animations are not properly synchronised between clients in multiplayer, sometimes opening up to 5-6 seconds later! As the Ambulance doors are not armoured they would offer no ballistic protection anyway, so the only downside is that you can cosmetically clip through if near enough, which we judged was better than players receiving random injuries or being shoved out of the way by unsynchronized door animations.


Posted: Sat Mar 18, 2017 11:05 am     Super secret spam barrier
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Ambulances and csar merlin:
The ace loading bug is confirmed, only the middle seat is permitted to load unconscious units into. This definitely reduces the use of the ambulance with ace.
The merlin csar will not allow you to load patients into gun / pilot positions.
You can load patients into ffv turret positions such as the cabin seats on a jackel and also the top gunner too once they are filled but not the driver or commander.

Slightly odd, talks to pixels.


Posted: Sat Mar 18, 2017 11:16 am     Super secret spam barrier
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Posted: Sat Mar 18, 2017 11:53 am     Super secret spam barrier
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Blimey looks like an after action debrief when I've been troop.


Posted: Sat Mar 18, 2017 12:04 pm     Super secret spam barrier
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Thanks DangerousD.
It may not be quite so clear cut because the Jackal FFV and main gun are also 'turrets'. Gonna need to get my deerstalker and pipe and sit in a darkened room for a while...


Posted: Sat Mar 18, 2017 1:16 pm     Super secret spam barrier
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Apollo wrote:
Thanks DangerousD.
It may not be quite so clear cut because the Jackal FFV and main gun are also 'turrets'. Gonna need to get my deerstalker and pipe and sit in a darkened room for a while...

Thats what i assumed when it was mentioned to me.
Ace does restrict loading but i don't know what the function really checks for.


Posted: Sat Mar 18, 2017 6:32 pm     Super secret spam barrier
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Aditional bug [not sure if a problem or not] People can lie down on folded beds
Image

Aditional bug I experiance but cant get picture is that the "Select Loadout Menu" at loading bays are constant in the scroll menu of the Ambulance even once you have drove away

Hope these are relevent and not just an annoyance, love the work


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