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BAF Vehicles BUG REPORTS

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Posted: Sat Dec 17, 2016 8:26 pm     Super secret spam barrier
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Thanks, I've adjusted the landies for 4 in the back.


Posted: Sun Dec 18, 2016 10:27 am     Super secret spam barrier
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Mefirst wrote:
Nice.

Man, I wish we would have some decent self developed armored vehicles like a warrior or maybe even a challenger. :(

The main reason we don't is that it would halt all other mod development of the entire team for 6-12 months.  Just need to balance that sort of commitment against all the other equipment/uniforms/weapons etc that we could release in that time frame.


Posted: Mon Jan 23, 2017 9:22 pm     Super secret spam barrier
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I was just on the public with Dobbeh and we noticed some texture glitches in the cab of the "Coyote L GMG Desert" where the textures stretched into weird shapes that changed depending on the direction the commanders L7A2 was pointing. Only the Commander and driver seats were affected the other seats could not see these glitches.

I took some screenshots

http://imgur.com/a/7aE4i


Posted: Mon Jan 23, 2017 9:26 pm     Super secret spam barrier
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Known, and fixed. Should be in an upcoming release :)


Posted: Thu Mar 16, 2017 5:14 pm     Super secret spam barrier
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Fantastic Rovers, gents. Absolutely adore them. Shame I can't muck about with them with my backup computer as much.

I did find some stuff out, however. A gruelling task, with FPS averaging roughly 6-7 frames.

Copy and pasted from a notepad.

- Land Rovers are listed as "Green" despite being able to change the colour. Name's remain "XXXX (Green)" despite being a different colour. (Only in Armoury)
- ACE "Remove Wheels" clones rather than remove them on all vehicles. (Only in Armoury)
- Removing first wheel through ACE "Remove Wheel" retains model and wheel, cloning it once, but damaging the wheel. The vehicle slumps to that side, and the wheel sinks into the ground. Trying again fully removes the tyre. (Result is two tyres removed from one port, ONLY appears to happen on rear wheels)
- "Hide Sign" feature doesn't appear to do anything.
- Ambulance Siren doesn't repeat correctly.
- Ambulance rear doors don't offer protection (Feature?)
- Can't turn to the rear in Snatch Rover top cover.
- Cannot remove netting on Snatch Rover. (Feature?)
- Northern Ireland paint scheme on Snatch Rover: Text Unreadable. (Feature?)
- Bonnet doesn't offer any protection.
- Rear Door for WMIK rover offers no protection. (Feature?)
- Ears ring when firing MILAN ATGM despite having earplugs\defenders.
- All Land Rovers won't be destroyed when by RPG (HE and HEAT): Only damaged.
- All Land Rovers won't be destroyed when by Tank Round (APFSDS and HE): Only damaged.
- WMIK should be "RWMIK" (WMIK's turned to RWMIK's before MTP introduction
- WMIK reaches 162km/h (100mp/h) off-road when it should be limited to 80 km/h (50mp/h) off-road
- SNATCH rovers capable of reaching 105km/h (65mp/h) Off-road when Snatch's flat-out at 61 mp/h on metalled roads.
- SNATCH Rovers should be named "Snatch-2A 24v"
- Northern Ireland SNATCH Rovers should be named "Snatch-2B 24v"

Again, absolutely brilliant job on the Land Rovers. Can't wait to play around in them on operations. Mod-team's really spoiling us now.

That one lad from Essex.


Posted: Thu Mar 16, 2017 5:27 pm     Super secret spam barrier
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Landrover Ambulance

The blue lights only work correctly when the headlights are on.

They flash with the headlights off but do not throw light onto the surroundings. 


Posted: Thu Mar 16, 2017 5:31 pm     Super secret spam barrier
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Thanks for the feedback. It is something to confirm.

However, it is largely inefficient to be testing in the armoury. For a start you can't destroy vehicles in the armoury, so it is possible that explains why you can't remove the wheel with ACE. 

Also, testing with average frames of 6-7 will probably cause problems with items such as the Siren.

Top cover on the Snatch Rover is due to a FFV turn out limitation. It is set up like the Apex Prowler. While it is possible to allow the unit to complete a 360 turn, the unit's feet will continue to face forward so the firing field was reduced.

The lights are also an engine limitation. Reflectors issue.


Posted: Thu Mar 16, 2017 5:47 pm     Super secret spam barrier
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Many thanks Sanders, comprehensive and interesting as always.
Here are some quick comments:

- Land Rovers are listed as "Green" despite being able to change the colour. Name's remain "XXXX (Green)" despite being a different colour. (Only in Armoury)
Limitation of the Arsenal Garage - correctly named when selected from Eden
- ACE "Remove Wheels" clones rather than remove them on all vehicles. (Only in Armoury)
Don't check in Armoury
- Removing first wheel through ACE "Remove Wheel" retains model and wheel, cloning it once, but damaging the wheel. The vehicle slumps to that side, and the wheel sinks into the ground. Trying again fully removes the tyre. (Result is two tyres removed from one port, ONLY appears to happen on rear wheels)
Don't check in Armoury
- "Hide Sign" feature doesn't appear to do anything.
Signage is on the RAF version (and may appear on subsequent releases), most vehicles don't have signs.
- Ambulance Siren doesn't repeat correctly.
There's a tiny glitch as the wav file ends/restarts, best we could do.
- Ambulance rear doors don't offer protection (Feature?)
Correct, it's not armoured.
- Can't turn to the rear in Snatch Rover top cover.
As Evrik noted, limitation of FFV and deliberate.
- Cannot remove netting on Snatch Rover. (Feature?)
Correct, not removable.
- Northern Ireland paint scheme on Snatch Rover: Text Unreadable. (Feature?)
Not unreadable to anyone else in testing. Maybe your settings?
- Bonnet doesn't offer any protection.
Correct, not armoured, just cosmetic for screenshots.
- Rear Door for WMIK rover offers no protection. (Feature?)
Will be investigated.
- Ears ring when firing MILAN ATGM despite having earplugs\defenders.
Known game issue, happens with similar vanilla weapons too.
- All Land Rovers won't be destroyed when by RPG (HE and HEAT): Only damaged.
Will be investigated.
- All Land Rovers won't be destroyed when by Tank Round (APFSDS and HE): Only damaged.
Will be investigated.
- WMIK should be "RWMIK" (WMIK's turned to RWMIK's before MTP introduction
The model is WMIK. RWMIK's had improvements to under-chassis armour and roll cage not shown on our release. We could have left out an MTP version, but thought it overly restrictive.
- WMIK reaches 162km/h (100mp/h) off-road when it should be limited to 80 km/h (50mp/h) off-road
This source (and others) give mettled road performance which we have used (not able to distinguish surface types): http://www.eliteukforces.info/uksf-gear/wmik/ 
- SNATCH rovers capable of reaching 105km/h (65mp/h) Off-road when Snatch's flat-out at 61 mp/h on metalled roads.
- SNATCH Rovers should be named "Snatch-2A 24v"
Agreed, but not enough room to prevent name clipping in the display.
- Northern Ireland SNATCH Rovers should be named "Snatch-2B 24v"
Agreed, but not enough room to prevent name clipping in the display.


Posted: Thu Mar 16, 2017 6:11 pm     Super secret spam barrier
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T90, he say landrover go boom boom very nicely...


Ammunition types do effect it. 

Tested:
 RPG - various warheads
Milan
Various firearms up to .50
T90 various ammo incl HEAT, HE-FRAG ATGM

As far as I can see, it is working as intended.

You know cars don't explode when you shoot the fuel tank, right?

Image


Posted: Thu Mar 16, 2017 6:42 pm     Super secret spam barrier
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Strange, I tested initially through armoury and then through editor. The errors I've encountered only in Armoury have been listed as "Armoury only."

Regarding the wheel tyre clone problem, the rear wheels duplicate once when you remove them ONLY on the rear wheels, outside of Armoury.

Understandable regarding the 180 limit. I'd suggest maybe a quick script, labelling it as "Turn Around", making the character avatar face the rear of the vehicle, so now you're limited to a 180 facing the back? I can forsee problems during OPs when an infantry contact comes up behind a convoy of Snatch's and the tailend charlie can't engage. Of course, if it's not possible, it was just a suggestion anyway.

Regarding the text for the NI Rover; I have my settings on ultra, which is why I was around 6-7 frames average. I'll have another look, tweak my settings a bit to see if it's a problem only on my end.

Also, about the destruction of the Land Rover, I should've pointed out I only fired one or two rounds at the vehicle. The first shot destroyed the wheels, hull and engine. The fuel was orange. The second round hit, but didn't destroy. And no other modules of the vehicle was effected. Initially tested all Rovers with an RPG-7 using HEAT, HE and Thermobaric. Later, with a T-72, using HE-FRAG, HE and APFSDS. RHS's Russian mod, if that makes any difference.

Cheers

That one lad from Essex.


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