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Posted: Fri Sep 09, 2016 10:52 pm     Super secret spam barrier
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JSRS 4 Apex


A number of well-know units, including ourselves, black-listed JSRS because of it's deleterious effect on multiplayer performance (it needed to be run server-side).
We allowed Dynasound because it was completely client side.


Posted: Fri Sep 09, 2016 11:42 pm     Super secret spam barrier
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It still needs server side running, with the modsets we are running, this is a no no. Quite a few of us will not see too bad a drop in performance but too many will.

Dynasound will become redundant soon with 'at source' mod implementation, including our own.


Posted: Fri Sep 09, 2016 11:50 pm     Super secret spam barrier
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JD, perhaps you can investigate whether the new JSRS still requires a server-side element


Posted: Sat Sep 10, 2016 2:25 am     Super secret spam barrier
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Lifetap wrote:
JD, perhaps you can investigate whether the new JSRS still requires a server-side element

It does. It needs 'phantom' files at the least.


Posted: Sat Sep 10, 2016 1:42 pm     Super secret spam barrier
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SJ,, could you add it to your list of potential new mods to be tested. Thanks

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Posted: Tue Sep 13, 2016 6:08 am     Super secret spam barrier
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Patience, grasshopper...


Posted: Tue Sep 13, 2016 8:24 am     Super secret spam barrier
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I've downloaded it. But not at home this week so need to test when I'm back


Posted: Sun Sep 25, 2016 9:06 am     Super secret spam barrier
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Jdownward wrote:
Any news on this?? :)

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And this is the main reason we don't talk about what mods are coming out or what we are working on ;-)


Posted: Sun Sep 25, 2016 9:29 am     Super secret spam barrier
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Well I've been running it client side for a while and not noticed any issues. Need to test on the server now


Posted: Sun Sep 25, 2016 2:02 pm     Super secret spam barrier
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Serjames wrote:
Well I've been running it client side for a while and not noticed any issues. Need to test on the server now
Do you mean single player, as presumably none of our servers would allow it currently (bikey)?
Just thinking that on the last Op you had a number of game crashes / steam ticket fails...


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