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Posted: Thu Jun 26, 2014 10:41 am     Super secret spam barrier
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Attack on Pustoshka




An attack on Pustoshka, played on the public server on Wednesday, 25.06.2014.
Starting from base, our objective is to locate and destroy a weapons cache in Pustoshka.
The previous attempt was ended abruptly by two IED's, killing the entire team.
Once we had licked our wounds (and regained our pride), we set out once again,
this time with me leading white team (and taking the overall lead of our improvised squad ) and bunny leading blue team.

We encountered a lot of resistance, and things didn't always go as planned but it was an intense
and (at least for me) highly enjoyable experience that I was lucky to capture on video.

Thanks to everyone who played for your awesome teamwork :)


Posted: Thu Jun 26, 2014 3:42 pm     Super secret spam barrier
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I'm so glad there's a video of this :D


I can't believe how tense it was when you guys were waiting for us (blue) to move up into the industrial compound. I heard you trying to raise us on the radio and as soon as we moved out from the roadblock that IFV sped towards us, and of course I had forgotten to reload my Titan! One of the best missions I've been part of on the public so far. And given the circumstances I think you did a really good job of keeping us all moving and coordinated Alexander!

"Is that a rabbit? Thats a rabbit"
*sounds of incoming fire*
"Thats not rabbit!"


Posted: Thu Jun 26, 2014 4:55 pm     Super secret spam barrier
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Yeah, you did great Alexander.

I threw quite a lot at you (Zeus active from the start of mortar bombardment), although most of it was 'threatening', rather than actually deadly, but I think it added to the atmosphere of the mission and I'm glad you guys enjoyed it.

Alive + MCC + Zeus for the win. :-)


Posted: Thu Jun 26, 2014 5:03 pm     Super secret spam barrier
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Depro wrote:
So there was a Master Mind behind this crazy mission. Makes sense now

Mortars, chopper reinforcements, enemy fly-bys, smoke screen, infantry sneak rear attack, Warrior driving through town, friendly air strikes - all Zeus.
I had fun too. :-)


Posted: Thu Jun 26, 2014 10:23 pm     Super secret spam barrier
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Depro wrote:
So there was a Master Mind behind this crazy mission. Makes sense now
Yes, Apollo did an amazing job! The mortar fire made this a really amazing and special mission and the town felt really "alive" (irony incoming), much more so than with just ALIVE running.
I avoided "spoiling" the fact that there was a Zeus until the very end because that's how I experienced it - I had no idea Apollo was Zeus-ing until I died and talked to him at base.


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