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Posted: Tue Feb 24, 2015 12:06 pm     Super secret spam barrier
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Incoming BM-21 Grad Fire


Shame the youtube quality loss has made these streaking through the sky a little less visible. Nevertheless, after 1000+ hours spent in Arma3 - still get surprised by how awesome it can be. 



Posted: Wed Feb 25, 2015 8:53 am     Super secret spam barrier
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Towe1ey wrote:
Is this Bornholm? I can't wait to see these new maps we're playing on. Good footage.

Panthera Island.

When did you get back bud? :D


Posted: Wed Feb 25, 2015 1:23 pm     Super secret spam barrier
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That mission was last sunday's private op, played on the public (but passworded for that night) server.
The map was Panthera Island, however Howl zeused in enemies into a part of the map that isn't normally "active" in the standard public mission, so for most people it would have been the first time they went there.


Posted: Wed Feb 25, 2015 1:45 pm     Super secret spam barrier
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Alexander wrote:
The map was Panthera Island, however Howl zeused in enemies into a part of the map that isn't normally "active" in the standard public mission, so for most people it would have been the first time they went there.

I hope you don't mind me correcting you Alexander, but the NorthWest Island is FULL of mission spawned AI.

There were over 200 AI spawned by the mission on that island, with probably around 30 via Zeus.

You may be confusing it with the NorthEast Island which does not have enemy presence (because of the dinosaurs).


Posted: Wed Feb 25, 2015 2:50 pm     Super secret spam barrier
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Apollo wrote:
Alexander wrote:
The map was Panthera Island, however Howl zeused in enemies into a part of the map that isn't normally "active" in the standard public mission, so for most people it would have been the first time they went there.

I hope you don't mind me correcting you Alexander, but the NorthWest Island is FULL of mission spawned AI.

There were over 200 AI spawned by the mission on that island, with probably around 30 via Zeus.

You may be confusing it with the NorthEast Island which does not have enemy presence (because of the dinosaurs).
I don't mind at all, I'm actually fascinated by that -- in all the time I've been on the public, I've never been engaged from that island nor have I seen players operate on it...
Guess that just shows how strongly influencing markers/red areas/objectives are! (In entirely unrelated news: Has somebody tested the *.rpt output of the dino mod? ^^)


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