3 Commando Brigade

Realism. Tactics. Fun.

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Posted: Thu Dec 14, 2017 7:58 pm     Super secret spam barrier
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1st Lieutenant
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AI capabilities...


These two are automatic, ie happens regardless of other controlling factors:
- Reacts to suppressive fire
- Reacts to hearing voice communication

Flanking, stealth approach, formations, movement speeds, readiness to engage, etc are all dependent on how the Zeus or mission designer wishes to play the AI.  


Posted: Thu Dec 14, 2017 10:20 pm     Super secret spam barrier
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1st Lieutenant
1st Lieutenant
Other duties:
Modder
Public Mission Admin
Advanced Trainer
Recruit Trainer
Server Admin
Operations Design Team
Site Admin
Game Admin
Operations Coordinator

Posts: 7054
Location: Yorkshire, UK
Ribbons:
Service Medal (7) Helpful Techie (1) Donator (1)
Modding Team (1) Training Team (1) Zeus Operations (2)
Mission Designer (5) Leadership (1) Asset Medal [Armour] (1)
Public Regular (1) Operation Medal (5)
Take a look at one of the YouTube videos on how to Zeus:  e.g. https://www.youtube.com/watch?v=F2obOcf3uC0

You can test the basics in SP mode.  Once you're familiar with the controls and have made it to Marine, poke one of the Zeus' and they're be happy for you to sit in as a Zeus during an Op.


Posted: Fri Dec 15, 2017 9:39 am     Super secret spam barrier
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Something that people often seem to forget is that the AI will also somewhat use suppressive fire itself. So if you reveal yourself to the AI and then get out of the line of sight, the AI will shoot the general area of your last known position. This behavior is probably a big reason when people (everybody does at one point) get mad about the AI and accuse them of cheating. :)

There is no war to end all wars.


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