3 Commando Brigade

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Posted: Sat Dec 20, 2014 3:33 pm     Super secret spam barrier
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Need help with running client side mods


The simple answer is don't.

No one should be running any client side mods on public that aren't on the approved list, as this contributes significantly to CTD's.  We cannot then tell if its server approved mods or client side mods that cause the issue.

Just hold fire and we'll get Blastcore approved, if its stable.


Posted: Sat Dec 20, 2014 3:57 pm     Super secret spam barrier
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Lifetap is correct, but there is also another answer.

You CAN'T run client side only mods like Blastcore on the public server.
Our server will detect any mod not on the Repo and kick you off the game.


Posted: Sat Dec 20, 2014 3:59 pm     Super secret spam barrier
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It's on the list to check guys. Just let us get there one step at a time :-)


Posted: Sat Dec 20, 2014 4:05 pm     Super secret spam barrier
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1st Lieutenant
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Posts: 6573
Location: Surrey UK
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Service Medal (7) Media Man (2) Donator (1)
Modding Team (1) Frag of the match (1) Leadership (1)
Public Regular (1) Operation Medal (3)
P.s. It's awesome huh ? Was checking it out earlier today.. Very nice effects


Posted: Sat Dec 20, 2014 5:15 pm     Super secret spam barrier
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Marine
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You can see the Mod Roadmap that we are following.

We've made really good progress in the last few months with the critical phases 1-4 largely completed.
This is the order of priority, although many things are being worked on simultaneously.

You'll see that Blastcore and a Sound Mod are almost next, as shown in Phase 6. So it may indeed not be too long before they get tested for inclusion on the public server.


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