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Posted: Sat Aug 08, 2015 6:11 pm     Super secret spam barrier
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Custom Loadouts??


We need some more information of what you are actually doing.

Which units
Are you using any mods?
How does your sqf look?

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Posted: Sat Aug 08, 2015 6:15 pm     Super secret spam barrier
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Major
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Hi mate,

Where is the sqf file saved?
How are you calling the sqf file?
Are you running the same mods that you used when you saved the loadout?


Posted: Sat Aug 08, 2015 6:37 pm     Super secret spam barrier
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Im just intrigued as to the need to create a custom loadout are you having a unit not already created?


Posted: Sat Aug 08, 2015 7:01 pm     Super secret spam barrier
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Is this not something that can be done via the initialisation box?

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Posted: Sat Aug 08, 2015 7:28 pm     Super secret spam barrier
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@Caspian If you use our 3CB Units pack - placing down a BAF unit (e.g. Section Commander) will automatically supply him with the correct loadout (meaning there's no need to faff around with the Arsenal at the start of a mission).

You can use loadout scripts if you want, but for the most part it's not needed.

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Posted: Sat Aug 08, 2015 8:10 pm     Super secret spam barrier
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Caspian, if you're using the new BAF units, then use v3.0.1 as v3.0 has a bug that causes load out issues in MP.

Also if you're trying to change inventory, you'll need to do it using "init" for each unit.  However, the BAF units will sets all load outs between 5-7 seconds after a player spawns.  So set a 10 second sleep in the init before you alter anything, otherwise your inventory changes will be overwritten.  


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