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Posted: Thu Feb 16, 2017 6:10 pm     Super secret spam barrier
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Memory Leak, 3 FPS, GameCrash


Since some people found out that the recent problems (crashing and stuff) can be fixed (or least help to dont crash early) with the maxMem parameter...
Jdownward wrote:
i may have found a fix...

in your arma sync check the box malloc and go for JEMalloc_BI then make the max memory to 2047.

not tested in MP but my editor seems fine now

Nemiuk wrote:
In regards to Max Mem, i noticed they have changed the settings for it so
now i am running @ 3071 to see if it stops my 3fps bug aswell.

  • 32-bit Windows + 32-bit game: 2047
  • 64-bit Windows + 32-bit game: 3071
https://community.bistudio.com/wiki/Arma_3_Startup_Parameters


Just add it to the additional parameters.
Spoiler


...We should start to collect some infos about which settings people are using.
Maybe we can pinpoint some workarounds and get something like recommended settings that everyone should atleast use

Please use the following Template:
Quote:
Problems: none

Launch Parameters:
-maxMem=16384
-maxvram=3128
-cpuCount=8
-exThreads=7
-malloc=tbbmalloc
additional:
    -world=empty
    -noPause
    -nosplash
    -enableht
    -hugepages

Arma Settings:
General:
    mostly on high
    view distance: 2200
Display
    Resolution: 1680x1050
    VSync: Off
AA&PP:
    AO: HBAO+
    Caustics: Disabled
    ATOC: All Trees & Grass
    PPAA: CMAA
    Ansio: Ultra
Sound Sources: 112

System:
OS: Windows 10
CPU: i7-2600k
RAM: 32GB
GPU: GTX-970
AV: None
Disk: Arma on SSD / Mods on HDD
Paging FIle: 16GB


PS: I know that the MaxMem value Ive set is unnecessary high and it does not actually assign that amount.....


Posted: Thu Feb 16, 2017 7:32 pm     Super secret spam barrier
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reV would you still have that previous link from the BI devs, re memory allocators.  I seem to recall that they no longer recommend using any


Posted: Thu Feb 16, 2017 7:54 pm     Super secret spam barrier
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i guess you  referring to this one? https://dev.arma3.com/post/sitrep-00177
Quote:
One of the recent Dev-Branch changelog entries informs the players about the removal of certain memory allocators. After a broader discussion within the programming team, we have decided to discontinue support of several memory allocators from the game distribution on Steam. These (TCMalloc_bi, NedMalloc_bi, JEMalloc_bi, tbb3malloc_bi) were not loaded to the game by default; players needed to use a special start-up parameter (-malloc=<string>). The reason we decided for this approach is rather pragmatic: we simply could not support all of the allocators properly and guarantee Arma 3's stability on other than the default allocators (tbb4malloc_bi, JEMalloc_bi). While the game is still able to load any allocator it is commanded to via the start-up parameter, the clarity of what we officially support and what is an experimental (and potentially unstable) solution will hopefully prove beneficial both for player experience on the one side and issue solving by the developers on the other side.

anyways, fred41's tbbmalloc isnt developed anymore and he deleted everything from his github.
there is a guy called _blub on the biforums that is developing a new allocator, and it looks pretty promising so far: https://forums.bistudio.com/topic/19181 ... or-for-a3/

i tested the tbb and xtbb as some of the vanilla ones and ill get a slightly increase of fps while using tbb over xtbb,
and when i tested the default ones i was pretty disappointed, some crashes and usual lower fps.
additonally since the largepage flag isnt working anymore (it got removed from windows 7 sometime ago) and i dont run the game as admin so i dont have the benefits of large paging allocations, but i still have better perfromance with tbb. (maybe some mix of placebo effect and bad timing regarding results :))
when 64bit will be released they wont work anymore though...


Posted: Thu Feb 16, 2017 10:38 pm     Super secret spam barrier
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as the devs said, they will drop support of the other allocators that got shipped with arma for now
and will only focus on the tbb4 and JE allocator in the future

when you feel like JEMalloc_BI is working better for you than stay on JE.
cant really tell whats the diffrence there, but the most custom allocators ive seen were based on tbb3/4

ill try out the newer CMA (Community Memory Allocator) from _blub this weekend and see how it goes...


Posted: Tue Feb 21, 2017 11:57 am     Super secret spam barrier
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@Jdownward. Can you stick up your settings using reV's template, please: equally, anyone else, who (or not) found success using the details in this thread.

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