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Posted: Wed Feb 04, 2015 11:41 pm     Super secret spam barrier
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Quite a few instances of arma crashes on the public server around 10 - 10:30pm. Still a good night out though.

Slightly odd, talks to pixels.


Posted: Thu Feb 05, 2015 12:43 am     Super secret spam barrier
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RDogg wrote:
I find it interesting how Alive/VCom may work on other future maps after Panthera. Issues with Podagorsk seemed minimal in comparison to what we have with Panthera. I know its all sorted now, but was the server run with VCom and without Alive on Panthera? Just out of curiosity as I may test this myself with some other maps.

Yes, the first thing we tested tonight was Panthera without @Alive, but with @VComAI. The Russians didn't shoot at us or react properly.
We switched off @VComAI and the enemy shot us.
We re-enabled @Alive (with @VComAI off) and the game desync'd.


Posted: Thu Feb 05, 2015 1:13 am     Super secret spam barrier
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See here for reporting idiots 

viewtopic.php?f=52&t=504


Posted: Thu Feb 05, 2015 2:52 am     Super secret spam barrier
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After some Dev testing (thanks so much to those that helped over the last few days), we've finally made it back to Panthera.

The following mods have been removed:
- @Alive: was causing massive desync on Panthera; AI spawning replaced by EOS script
- @FA18_A3: bugs acknowledged and being worked on by author; will need re-testing on update
- @RH_M4_A3 and @RH_ACC: one of the scopes is bugged and causing CTD's; mod will be back on when fixed
- @VComAI: was causing Russians to be unresponsive on Panthera, reports of similar behaviour from Clyde on Reshmaan; needs further testing

Notes:
- as you move into new zones large numbers of AI spawn; suggest that when you notice the spawn lag, you pause for 30 seconds for it to clear
- nothing was changed on the previous mission or this one in regard of AGM medical, group markers; odd reports that the medical system had changed must be down to bugs
- the AI are not now VCom controlled. They do shoot from the cover of trees and are tough to beat. They can't be suppressed. They don't flank so well or drive intelligently. Blame BIS.

MOST IMPORTANTLY - there is no AI spawn limit with EOS, so if Sections split up and go to different AO's the Server WILL slow down or fall over. Stick together!

Modset 5/2/15
@3cb_baf_units
@3cb_baf_vehicles
@3cb_config
@agm
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@chinookpack
@cup
@grace_fv510
@grace_real_warrior
@panthera_a3
@psylandrover
@rhs_afrf3
@rksl_attachments
@st_nametags
@sthud_a3
@stkr_bi
@task_force_radio

Mission
Apollo_SteelPanther_v5.Panthera3
Changelog

Server Command Line
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@asdg_jr;
__a3__\@rksl_attachments;
__a3__\@cup;
__a3__\@task_force_radio;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@rhs_afrf3;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@grace_fv510;
__a3__\@grace_real_warrior;
__a3__\@psylandrover;
__a3__\@panthera_a3;
__a3__\@asm;
__a3__\@3cb_killzeagle;
__a3__\@3cb_config;

Bikeys On, BattleEye Off.


Posted: Fri Feb 06, 2015 2:46 am     Super secret spam barrier
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Gav wrote:
We did the Merlin mission tonight on teh public.. Whilst trying to retrieve it and return it to base the Merlin was destroyed. The mission didn't fail, it just stayed blank like it was still an option to return it.

G

Good point, my error.
I'll add a failed task option.


Posted: Fri Feb 06, 2015 12:00 pm     Super secret spam barrier
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Modset 6/2/15
@3cb_baf_units
@3cb_baf_vehicles
@3cb_config
@agm
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@chinookpack
@cup
@fa18_a3
@grace_fv510
@grace_real_warrior
@panthera_a3
@psylandrover
@rhs_afrf3
@rksl_attachments
@st_nametags
@sthud_a3
@stkr_bi
@task_force_radio

Mission
Apollo_SteelPanther_v6.Panthera3
Changelog

Server Command Line
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@asdg_jr;
__a3__\@rksl_attachments;
__a3__\@cup;
__a3__\@task_force_radio;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@rhs_afrf3;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@fa18_a3;
__a3__\@grace_fv510;
__a3__\@grace_real_warrior;
__a3__\@psylandrover;
__a3__\@panthera_a3;
__a3__\@asm;
__a3__\@3cb_killzeagle;
__a3__\@3cb_config;

Bikeys On, BattleEye Off.


Posted: Fri Feb 06, 2015 9:55 pm     Super secret spam barrier
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Me and other players experiences some framerate drops when the F/A-18 got shot down in the air.

There is no war to end all wars.


Posted: Fri Feb 06, 2015 10:05 pm     Super secret spam barrier
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So you want the F/A-18 removed for good?


Posted: Sat Feb 07, 2015 10:22 am     Super secret spam barrier
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Friendly vehicles de-spawn too quickly.

Damaged Jacked dissapeared within 10 mins of being hit with an IED, by the time we had found some tyres to repair it - it had gone *Sad face*


Posted: Sat Feb 07, 2015 11:14 am     Super secret spam barrier
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Serjames wrote:
Friendly vehicles de-spawn too quickly.

Damaged Jacked dissapeared within 10 mins of being hit with an IED, by the time we had found some tyres to repair it - it had gone *Sad face*

Fixed in version 7, thanks.


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