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Open Event - Op Napochi: Friday 29th January 1930GMT

1, 2 Posted by: JoeEmp » Sun Jan 17, 2021 12:09 am
Forum: Public Events and Operations

Image

Author: Joodles
Zeus: Joodles

Map:
Chernarus 2020

Server Info:
Modset: Public Modset
Server: Public
IP: game.3commandobrigade.com
Port: 2362

Public Server Restart: 19:00
Joining Teamspeak From: 19:00
Mission Start: 19.30

If you need technical help please join the `Technical Help` channel on our Teamspeak and wait for assistance.




SITUATION:

The secluded nation of Chernarus has been divided by civil war. The remaining loyal troops of the small Chernarus Defense Force (CDF) are retreating to a defensive position south of the Kirovograd river. Large portions of the CDF have been encircled to the east and many equipment stores now belong to the enemy.
Enemy rebel forces which operated as divided factions loyal only to local regions are uniting under the Chernarussian Movement of the Red Star (ChDKZ) and now threaten to completely overwhelm the government in Novigrad. The ChDKZ are being supplied and trained by Russian forces.

The British and US government, both deeply invested in maintaining peace and stability in the neighbouring nation of Takistan now believe the conflict in Chernarus threatens the wider region and have agreed to deploy troops to assist the government based in Novigrad.

A large coalition force has deployed to Miroslavl’ to assist CDF forces there and relieve pressure in the west. Intent on disrupting ChDKZ forces from reinforcing their held territory command will open an additional front in the South Zagoria region to the west.


A Company, 40 Commando will insert via LCVP before first light to the small town of Kamenka which hosts a loyalist local population and has been secured by an SBS troop. The intent is to seize the nearby airfield to insert a larger US force.




MISSION:

1 Troop are to attack and seize the town of Komarovo (designated as Objective Glass) then attack and seize the Airfield north of Balota (designated as Objective Mirror).




INTEL:

Image
Figure 1. Map of the AO.

Time:
  • 0645 hrs local.


Weather:
  • Light cloud coverage. Expected to persist.
  • North westerly wind. Expected to persist.
  • Temperature: 4-6°C.
  • Chance of rain: >5%. Expected to increase.
  • Sea fog across the Coast. Expected to persist.


IED / Mine threat:
  • IED threat - none.
  • Mine threat - unknown.





FRIENDLY FORCES:

Company Command, Alpha Company, 40 Commando:
  • Command Element of Whiskey Company under the leadership of 0-A.
  • Standard MTP gear.


    1 Troop, Alpha Company, 40 Commando:
    • Troop sized element under the leadership of 1-0A.
    • Standard MTP gear.


    2 Troop, Alpha Company, 40 Commando:
    • Troop sized element under the leadership of 2-0A.
    • Standard MTP gear.


    3 Troop, Alpha Company, 40 Commando:
    • Troop sized element under the leadership of 3-0A.
    • Standard MTP gear.
    • Will be moving along to coast to clear the Docks at Objective Glass.





ENEMY FORCES:

Chernarussian Movement of the Red Star:
  • A trained & well-equipped force using a majority of Russian equipment.
  • Motorised and mechanised capability experienced. Exact disposition of enemy forces is unknown.
  • Enemy do not expect an attack in the region.
  • Morale expected to be high following recent territory gains.





CIVILIAN POPULATION:

  • Civilian presence expected around towns.
  • Civilians expected to support the ChDKZ or be neutral at best.





LOGISTICS INFORMATION:

Supplies:
1 x Jackal assigned to 1 Troop containing:
  • 8 x section supply crate.
  • 2 x GPMG supply crate.


Fire Support:
  • None.


Reinforcements:
  • CTP tent carried by Troop Commander.





RULES OF ENGAGEMENT:

  • Weapon Control Order: At the discretion of Troop command.
  • Avoid HE in built-up areas.
  • Civilian casualties are to be avoided.
  • Bayonets to be used only when assaulting known Enemy positions.





PRIORITY PLACEMENTS

Note: Before taking a role, please read the relevant SOP and check whether you have the required skills and knowledge to perform this role properly. If you read it and feel you are unsuited for the role, please do not take it.

Coy HQ
0-A: Company Commander - Zeus


1 Troop HQ
1-0-A: Troop Commander - Jetrise
1-0-B: Troop 2iC - Nemiuk
1-0: Medic - Samcot

1 Troop / 1 Section
1-1-C: Section Leader - Skullzy
1-1-D: Section 2iC - Lifetap

1 Troop / 2 Section
1-2-C: Section Leader - Philip
1-2-D: Section 2iC - Retro

1 Troop / 3 Section
1-3-C: Section Leader - Tim
1-3-D: Section 2iC - Zach

1 Troop / 4 Section (GPMG)
1-4-C: Section Leader -


Zulu 1 (FV510 Warrior):
Zulu 1: Commander - John Daeux
Zulu 1: Gunner - Arska
Zulu 1: Driver - Simmo

Zulu 2 (FV510 Warrior):
Zulu 2: Commander - Hemeroids
Zulu 2: Gunner - DataHood
Zulu 2: Driver - Ace The Brewer


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