3 Commando Brigade

Realism. Tactics. Fun.




Posted by: Goodson » Fri Aug 12, 2016 8:26 am
Forum: News



Just so everyone is aware, we're having issues with our game panel (what we use to start/stop the A3 servers).

I'm working on upgrading to a new (paid) game panel, but in the mean time the public server will be down.

Thanks for being patient everyone.

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Public Events & Operations!

Posted by: Jamster » Wed Aug 10, 2016 10:00 pm
Forum: News

We, 3 Commando Brigade, are pleased to announce 'Public Events and Operations' as part of a recent new recruitment drive!

Firstly, once a month we plan to run a public, passworded, mission made especially for the night that any member, ex-member and public player can sign-up on the forums and play with us.
These Operations will be more serious and in-line with the general attitude of the Sunday main operations than regular public play as we feel this will give people a taste for more organised, realistic and tactical gameplay.
We plan to run the first one of these sessions at the end of this month.

Furthermore, in the weeks between Public Operations we plan to run smaller public events such as 'Public Action', that you have seen in the Arma3 sub-forum, once a week.
These events will be using existing public server missions and will be very similar to normal public server play but with a more serious and organised feel to it.
On that note we plan to run the first 'Public Action' event this weekend. Keep one eye on the new 'Public Events & Operations' forum for more information.

(credit Eotech for the screenshot)

Hope to see you all there!
-Recruitment & Media Team 

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Patrol Op #1

1, 2 Posted by: Goodson » Sat Aug 06, 2016 9:49 am
Forum: News

Yesterday was our first go at a 'patrol op' type mission, which focuses on slower-paced gameplay (bringing a nice balance between our mid-week and Sunday ops). Our objective was to sweep a valley of IEDs.

I was very impressed with how we played last night. People were naturally forming herringbones whenever the troop halted, formations were spot-on, communication was tight, reaction to contact was controlled. We could all feel last night just how well we played as troop, and how good these types of ops can be. It was brilliant, well done to everyone.

Special thanks to Arka for Zeusing for us.

Looking forward to next week!

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Promotions 25/07

1, 2 Posted by: Nemiuk » Sun Jul 24, 2016 11:05 pm
Forum: News


I'm pleased to announce that the following Recruits have made it to Marine and can now put Mne. infront of their in game name,

and R. Marley.

Welcome aboard and congratulations,


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Senior Recruitment Manager

1, 2 Posted by: Apollo » Wed Jul 20, 2016 9:31 pm
Forum: News

We are today announcing a change of leadership in our Recruit Management team.

After a long and successful tenure as Senior RM, Potominkus has decided to step down from the role.

"Poto's" application and decision making has been instrumental in recruiting many of the great folks who make up 3CB today and we take this opportunity to give him our sincere thanks for all his hard work and dedication.
Good job Poto, thanks from all of us.

We are pleased to announce that Cpl. Nemiuk has agreed to take on the role of Senior RM, effective immediately.

Nemiuk has been working with Poto on processing membership applications for some time now and we look forward to him building his team to continue the good work of ensuring that 3CB recruits quality players to fill our ranks.
Congratulations Nemiuk.

- 3CB Officers

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Promotions (LCpl, Cpl, Sgt, CSgt)

Posted by: Goodson » Wed Jul 13, 2016 11:45 am
Forum: News

Lance Corporal
We are very pleased to announce the following promotions from Marine to Lance Corporal:
  • Aeobrix
  • Robbie
  • Jdownward
  • Rev
  • Tls_cud
  • Nick Seafort

These members have not only demonstrated a solid attend [...]

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Introducing Ribbons

1 ... 5, 6, 7 Posted by: Goodson » Wed Jul 06, 2016 6:53 pm
Forum: News

Following the previous announcement on ranks, I'm also pleased to announce ribbons.

Ribbons are awarded for various activities and achievements on both in and out of game. They will be visible on every [...]

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