3 Commando Brigade

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Attending (10)
JoeEmp
Lifetap
Massey
Vespr
Jetrise
Parker
Nick Seafort
awaitz
Nemiuk
Winsbot
Wed Mar 04, 2020 10:48 pm
Thu Mar 05, 2020 12:00 am
Thu Mar 05, 2020 9:08 am
Thu Mar 05, 2020 9:37 am
Thu Mar 05, 2020 12:18 pm
Thu Mar 05, 2020 1:34 pm
Thu Mar 05, 2020 5:55 pm
Thu Mar 05, 2020 7:11 pm
Fri Mar 06, 2020 3:22 pm
Fri Mar 06, 2020 6:23 pm
Maybe (13)
Bohica
Ney88
Derek
Tim
Dobbeh
Edoardo
Serjames
PHILIP2324
Emjay
Arska
Knight
Mad Mick
Bluemaxx
Wed Mar 04, 2020 10:51 pm
Thu Mar 05, 2020 12:00 pm
Thu Mar 05, 2020 3:13 pm
Thu Mar 05, 2020 3:15 pm
Thu Mar 05, 2020 7:32 pm
Thu Mar 05, 2020 8:21 pm
Fri Mar 06, 2020 7:58 am
Fri Mar 06, 2020 9:01 am
Fri Mar 06, 2020 1:00 pm
Fri Mar 06, 2020 3:29 pm
Fri Mar 06, 2020 3:39 pm
Fri Mar 06, 2020 6:01 pm
Fri Mar 06, 2020 6:02 pm
Not Attending (4)
Ace The Brewer
Wink
Poke
Cook20Cae
Thu Mar 05, 2020 5:54 pm
Fri Mar 06, 2020 6:35 am
Fri Mar 06, 2020 5:28 pm
Fri Mar 06, 2020 5:41 pm
Zeus (1)
Reddog Wed Mar 04, 2020 10:48 pm

3 posts in this topic
Posted: Wed Mar 04, 2020 10:47 pm     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Advanced Trainer

Posts: 448
Ribbons:
Service Medal (3) Recruiter (1) Public Team (1)
Training Team (1) Frag of the match (1) Leadership (2)
Asset Medal [Armour] (1) Asset Medal [Air] (1) TvT (1)
Public Regular (1) Operation Medal (4)

Public Action (Test Mission) - 06/03 @ 19:30GMT


Public Action 06/03/2020 - 19.30hrs
Zeus: Reddog

Troop Commander: Joe
Forward Air Controller: NOT REQUIRED

Mission: OP Autumn Phoenix
Map: Rosche

Who can Play

Open to all guests and 3CB Members. 

Slot Reservation
If you would like to take one of the assigned roles (shown at the top) please post your request when you sign-up. (Not open to non 3CB members).

Players will select roles of choice in this order on joining the game:
1) players that signed up
2) all others that didn't sign up - admin may allocate specific roles 

Server Info
Server: Public
IP: game.3commandobrigade.com, Port: 2362
Modset: Public Server Modset

Times
Public Server Restart: 19:15 
Mission Start: 19.30 


Posted: Wed Mar 04, 2020 10:50 pm     Super secret spam barrier
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Sergeant
Sergeant
Other duties:
Public Events Coordinator
Operations Design Team
Ribbon Moderator
Media Manager
Operations Coordinator

Posts: 644
Location: Kent
Ribbons:
Service Medal (2) Media Team (1) Operations Team (1)
Public Team (1) Ribbon Team (1) Training Team (1)
Zeus Operations (3) Mission Designer (5) Asset Medal [Armour] (1)
TvT (1) Public Regular (1) Operation Medal (3)
1-0 Please


Posted: Thu Mar 05, 2020 9:03 am     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Modder

Posts: 874
Location: Stamford, Lincs
Ribbons:
Service Medal (4) Donator (1) Operations Team (1)
Frag of the match (1) Zeus Operations (3) Mission Designer (4)
Public Regular (1) Operation Medal (3)
Bit more info on this mission.

This is meant to be a cold war scenario based in Germany post a Soviet attack. 3 Commando Brigade begin the mission hiding in a makeshift FOB in the forest, from where they need to foray out and clear and take ground.

Being Cold war then iron sights are the order of the day, along with DPM and woolly pullies etc. There will be no arsenal so what you spawn with is what you get.

As with other missions on the public there will be a number of tasks presented to players but you are not limited to those if you just want to drive out of the base then you will find contact. However successful completion of tasks will be rewarded by additional assets or supplies being accessible. The AO is intended to become harder as you progress into it, with small numbers of enemy with limited support in the zones closest to the base, increasing in numbers, equipment, capability and support as you move further out. 3 Build FOB tasks will be generated at mission start which will be further out and provide a good goal for extended sessions as they will generate a spawn location and a position from which supplies can be sourced. 

Supply crates will be limited in number and will be depleted. Additional crates will be part of the reward system.

Only the core starting assets will be respawned on destruction or abandonment, other assets will be permanently lost.

Rearming and refuelling vehicles and helicopters will not be unlimited and additional "units" of rearm and refuel will be part of the reward system.

Player respawns will be handled through the map system currently being used on other public missions but will eventually include the ability to spawn at FOBs built as tasks, CTPs (a limited supply and additional CTPs to be part of the reward system) and temporary "outposts" which will be a permanent position and allow a limited number of spawns at that location before disappearing.

Although this is meant to be a Cold war setting we do not currently have a lot of period assets which means that some are going to be anachronistic. I'm sorry about this but until someone makes a 4 tonner,  gazelle, challenger, 432 and whatnot then we are somewhat stuck with what we have got.

At the end of the day this mission is meant to be something different from the other public missions. I don't know whether people will like it or not but it seems worth trying.


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