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Posted: Thu Feb 11, 2016 2:09 am     Super secret spam barrier
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Arma3Sync Repo Updates


It's been a good first 'live' week with the new mod launcher. 

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We switched off 3CB support of PlayWithSix for clients after Sunday's Operation and this Wednesday's (11th Feb) Private Mini-Op was the first to be solely supported by Arma3Sync. All members have appeared to transition smoothly with fairly universal happiness at the change.

Thanks to all, players and support staff, for your patience and efforts during the change-over.

Our technical wizards (Moeses and Rev) have continued working miracles on the server back-end systems. Admins are now able to pull new or updated mods from any source and build them into the Arma3Sync repository and modsets with the minimum of fuss. We get to choose WHEN to update mods and which version of each we will use.

Going forward we intend to do regular weekly updates to the mods, which will take place after the mid-week Op on a Wednesday/Thursday. This schedule will be maintained unless urgent updates which fix game breaking bugs are received and need to be implemented sooner.

So, a small fanfare for our first 'Thursday Update' to our Arma3Sync Repository.

Updated: 
@Alive to v1.0
@RyanZombies to v3.7

If you ticked the Notify box against the 3CB Arma3Sync Repository, it will automatically notify and update your mods when you next start the launcher.


Public Server Mission Rotation
On a related note, the public server missions will now be rotated twice a week on a set schedule.
Firstly after the Sunday Private Op completes and then again following the Thursday Repo Update.

Monday to Wednesday: Mission 1
Thursday to Sunday: Mission 2

The schedule is updated to show the current mission and next planned changes so you know what to look forward to.


Posted: Thu Feb 18, 2016 1:47 am     Super secret spam barrier
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Repo Official Update No 2 - Thursday 18th February

No changes!

Although very shortly we are expecting the Eden update from Bohemia and then who knows what will need changing...


Posted: Wed Feb 24, 2016 10:41 pm     Super secret spam barrier
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Repo Update No 3 - Thursday 25th February

@cba_a3: updated to v2.3.1
@african_conflict: added optional vehicle configs


Posted: Thu Feb 25, 2016 7:33 am     Super secret spam barrier
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Whoop, gonna get the African units set up in the STB framework!

Slightly odd, talks to pixels.


Posted: Wed Mar 02, 2016 11:22 pm     Super secret spam barrier
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Repo Update #4 - Thursday 3rd March

@ace3 - updated to v3.5.0


Posted: Wed Mar 09, 2016 11:32 pm     Super secret spam barrier
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Repo Update #5 - Wednesday 9th March

No changes!


Posted: Tue Mar 15, 2016 11:00 pm     Super secret spam barrier
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Repo Update #6 - Tuesday 15th March

@alive updated to v1.0.1
- fixes game freezes


Posted: Wed Mar 16, 2016 10:20 pm     Super secret spam barrier
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Repo Update #7 - Wednesday 16th March

@xcam_prototype: added to the Mini-Ops modset* (600MB)
* not needed if you only want to play on the public server (only required for 3CB members for mid-week Op's).

How do I check what mods are needed for a particular server (rather than download the whole 3CB repository)? 

Arma3Sync Repositories tab
Events
Click the event (eg "[3CB] Public Modset") and then the 'Check Event' button.

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Posted: Thu Mar 17, 2016 10:38 am     Super secret spam barrier
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Repo Update #8 - Thursday 17th March

@alive updated to v1.0.1.1603161
- a hotfix to prevent CTD's when a mission has IED's present


Posted: Thu Mar 24, 2016 12:46 am     Super secret spam barrier
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Repo Update #9 - Wednesday 24th March

Updates to:
@ace3
@leights_opfor
@ryanzombies*

*not required for public server


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