Repo Update #247 Mar 10
Updated:@3cb_config
@3cb_factions
@ace3
@ace_compat_rhs_afrf3
@ace_compat_rhs_gref3
@ace_compat_rhs_saf3
@ace_compat_rhs_usf3
@ace_compat_rksl_pm_ii
@cba_a3
Added:@pulau
Removed:
@fapovo
Release Notes:
@3cb_config
- Fixed bug in vehicle Knock command
- Fixed collision lights on the flight module
- Fixed bug in player respawn mechanism
- Added optional extra respawn tickets for visitors
- Expanded loadouts so that they can be stored in the config mod
- Fixed format issue with start of the mission time
- Added insignia to the loadout system
- Added voices to the loadout system
- Added functionality to eden to extract a loadout from a config
- Updated radio frequencies for 3 Troop
- Added Ace arsenal Zeus control
- Added common keybinds to briefing screen
- Added sub-factions to custom factions for OSOD compact
- Added pilot2 to loadout
- Added pointman to loadout
- Added loadout weight to RPT, SP only
- Added section formation signs for bases on public server
@3cb_factions
- Added Australian Army camouflage variant to LAV
- Added ChDKZ Winter infantry variants
- Changed Inheritance from rhs_assault_umbts_engineer to rhs_assault_umbts_engineer_empty on engineer packs to remove toolkit automatically loading
- Fixed Incorrect 'Chedaki' textures on ChDSZ and ChDZZ vehicles
- Fixed Incorrect regular units appearing in 'Chedaki' SF Groups
- Fixed Incorrect tracer magazine colours for ChDKZ and ChDZZ RPK AR units
- Fixed Issues on Scud textures
- Fixed Missing ChDSZ, ChDZZ, ChDKZ SF groups
- Fixed Missing pistol from ChDSZ, ChDZZ, and ChDKZ sniper and spotter
- Fixed Suppressor on non-SF ChDSZ, ChDZZ, ChDKZ spotter weapon
new PROFILING branch with PERFORMANCE binaries, v2