3 Commando Brigade

Realism. Tactics. Fun.

+ New Topic + Post Reply

Refining Virtual Armoury

32 posts in this topic
Posted: Wed Mar 11, 2015 6:55 pm     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Realism. Tactics. Fun.
In equal measure. It's a tricky balance.  :-)


Posted: Wed Mar 11, 2015 10:17 pm     Super secret spam barrier
Quote
Offline

Posts: 5913
Location: Essen, Germany
Ribbons:
Media Man (2) Donator (1)
clyde wrote:
What's wrong with the colour in your game? It looks like you have some kind of blue filter on it.

He is using SweetFX.


Posted: Wed Mar 11, 2015 10:43 pm     Super secret spam barrier
Quote
Offline

Posts: 1585
Location: Zurich, Switzerland
Ribbons:
Donator (1)
@XLA_FixedArsenal has been updated, waiting on PwS....time for Apollo to figure out what he wants to have on his whitelist  ;) 


Posted: Wed Mar 11, 2015 10:45 pm     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Alexander wrote:
@XLA_FixedArsenal has been updated, waiting on PwS....time for Apollo to figure out what he wants to have on his whitelist  ;) 

Nothing.
You're all going ... wait for it....  COMMANDO.

Sorry, I'll get my beret.


Posted: Wed Mar 11, 2015 11:55 pm     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Alright gents, make sure it stays non-personal please.
We don't want a slagging contest to start, spoiling an interesting thread with plenty of good opinions voiced.


Posted: Thu Mar 12, 2015 1:46 am     Super secret spam barrier
Quote
Offline

Posts: 1585
Location: Zurich, Switzerland
Ribbons:
Donator (1)
Where do people get this idea from that you can only perform certain tactics/gameplay styles with a certain piece of equipment? Why can't you do a sneaky infiltration with standard equipment? Why does BPT need different uniforms? They don't get that in real life, so why would you need it in game? (They might get the L119 instead of the L85 but that's because of real-life properties of those weapons that aren't modelled in arma).

There are, due to the abstraction/simplifications that arma makes, only three things about equipment that matter:
1.) "Overpowered"-ness:  Certain modded items are badly configured. Ammo might be way lighter than it should be or single-use launchers might be able to do multiple shots. Certain guns have unrealistically high damge/range...etc
2.) "PID"-influence: OPFOR/CIV Uniforms, backpacks, helmets and weapons that look like or sound like OPFOR (and that doesn't just mean the faction we happen to be fighting on the current mission. We're all used to shooting CSAT/AAF/Russians in the face).
3.) Compatibility: Be it due to realistic (SCAR-H's and L85's don't use the same magazines) or unrealistic (one mod's M249 200Rnd 5.56 won't be interchangeable with another's M249 200Rnd 5.56 belt) constraints but the more diverse the choice of weapon system is the more likely you'll end up in situations where you're unable to take advantage of magazine sharing.

If you take an OP gun you're hurting other people's fun by taking away their challenge.
If you dress up in a confusing outfit, you're not just just putting your own virtual life at risk but also those of others because they'll now have to spend more time on PID'ing things which might get them killed. ("Is that russian there a friendly or is he an ene *BAM* " )
If you take a weapon system that isn't used by others you'll make things harder for your section and reduce the amount of time that your section can stay out in the field and have fun.
Btw: Even if an entire section does it the same applies, just on a troop level. Even just taking a non-standard marksman rifle can screw somebody over if e.g. two sections have incompatible marksman ammo and can therefore not balance their marksmens ammo.

This is why I want to see the equipment restricted to a small set of well-balanced, non-opfor-looking, compatible things. 
Yes the SCAR-H is a blufor item...does that mean that you should be using it on the server? Probably not (Though the jury is still out on whether or not these kind of weapons will be white-listed or not)


Posted: Thu Mar 12, 2015 2:50 am     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
I've read the entire thread and can see all sides to this discussion. The 'sides' are in some cases fairly widely separated so it's not possible for everyone to be made entirely happy with whatever we do.

We'll continue to try to tread that middle ground that has made us so successful and brought many of you 'new' guys in here over the last few months. Howl, I and many other 'old-timers' have been through these discussions many times before so hope you'll respect our views and experience on what we KNOW works - combining tactical realism with a huge dollop of fun, which includes the ability to go mad once in a while when no one else minds or is doing the same; "3CB after midnight" (TM). If we over-restrict gear selection we'll lose some of that fun. Much of what is being argued over can be dealt with by peer pressure and common sense rules that we ask people to follow, along with admin action in stubborn cases.

However, there are some items of kit which are fairly clearly difficult to deal with by those trying to play 'sensibly' and frequently abused - OPFOR uniforms being a prime example - wearing them only causes PID grief as outlined by Alexander and others. OPFOR weapons probably fall into the same category due to sound recognition. I therefore intend to use Alexanders arsenal mod to remove the ability to select some of the OPFOR kit.

We'll trial it out. See how we all feel about it in practise. Decide whether there are additional things that we mostly all agree don't ever belong on the public server and make changes accordingly.

What I don't intend doing however is to try to restrict the kit available to each marine based on their role or try to force people to play in a certain way. For this we'll continue to use server guidelines (take appropriate kit for your slotted role when possible) and 3CB members spreading 'the 3CB way' to new and potential recruits. I see the public server as a place to try out, practise with and enjoy a variety of weapons, including those from our NATO partners. It's also a place where you can go solo, or as a pair, or fireteam, to find out what that's like - just don't expect rescue when it goes pear-shaped and you don't have a team around you for support. Go sub-aqua in divers kit, silenced at night with NVG's, special forces black-ops or even the occasional Tron outing. All should be allowed if the mood and time are right.

The spontaneous, well-organised, military precision of Operations that we often see on the public server is a credit to those that make it happen, and gives non-members a flavour of how amazing it would be to join and get to attend our members-only Company sized Op's, but it's not something we can or should force on people on the public server. There are just too many variables in what a bunch of random people on any given day might want to get from their play session for heavy restrictions to not suck the life out of it.

The public server is different to what we get on the private Op's and I think that mix is a good one. We shouldn't expect the experience to be exactly the same, but to complement one another, with both reflecting our core values in slightly different ways.


Disclaimer - I've written this in my capacity as public server dogsbody caretaker, but without reference to my fellow officers. If any of them strongly disagree with my viewpoint, it might suddenly change. ;-)


Posted: Thu Mar 12, 2015 7:52 am     Super secret spam barrier
Quote
Offline

Posts: 5913
Location: Essen, Germany
Ribbons:
Media Man (2) Donator (1)
Just as a reminder. The fact that some stuff might be restricted doesnt have to mean you can never ever use them again on the public server. If certain situations are met, I think there is still enough room for stuff like: let's play as russians tonight. All you need in this case is a game admin on the server.

There is no war to end all wars.


Posted: Thu Mar 12, 2015 11:27 am     Super secret spam barrier
Quote
Offline
1st Lieutenant
1st Lieutenant
Other duties:
Game Admin
Site Admin
Modder
Founder

Posts: 6573
Location: Surrey UK
Ribbons:
Service Medal (7) Media Man (2) Donator (1)
Modding Team (1) Frag of the match (1) Leadership (1)
Public Regular (1) Operation Medal (3)
I'm broadly in agreement with this. HAving people understand why rocking with AK's when everyone else is carrying "L85's is foolish; is to me better than banning them outright.

Only kit I would ban would be thermal weapon scopes.

However protecting unknowing new players from themselves by eliminating opfor uniforms and kit seems sensible.

Sent from my KFTHWI using Tapatalk


Posted: Thu Mar 12, 2015 12:35 pm     Super secret spam barrier
Quote
Offline
1st Lieutenant
1st Lieutenant
Other duties:
Game Admin
Site Admin
Modder
Founder

Posts: 6573
Location: Surrey UK
Ribbons:
Service Medal (7) Media Man (2) Donator (1)
Modding Team (1) Frag of the match (1) Leadership (1)
Public Regular (1) Operation Medal (3)
DeeJay wrote:
As regards to the thermal scopes, on night missions with my graphics, I can't see s**t through a night vision scope

Sent from my Phone - Cos That's how I roll..


Make sure to pick gen 4 NVG's. I'd recommend avoiding the std british ones as they're just too restrictive on fov and grainy as all hell.

I hate night ops as the player experience is rubbish. And very dependant on gamma and screen quality.

Sent from my KFTHWI using Tapatalk


+ New Topic + Post Reply


Who is online

Users browsing this forum: No registered users and 109 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

phpBB © Forum Software
© 3 Commando Brigade Gaming Community
All images belong to their respective owners


3CB Modern design by Jamie Goodson
WysiBB