lol ^^
Anyway, looking forward to the armour update. For once bringing armour with a plate carrier will actually mean something.

I wonder if we'll ever see things like people being thrown-back onto the ground if they take a hard hit to the chest that didn't penetrate the armour. Now that would be cool

Edit: Just found this (hopefully they will implement something similar, perhaps using real-world armour values):
Quote:
Assault rifles: Penetrate vests after 4-5 hits, until then causing no other damage than knocking you over. Penetrate helmets maybe half the time beyond 200-300m, if no penetration perhaps the wearer suffers from some groggy effect.
DMR: Marksmen rifles. Penetrate vests after 2-3 hits, knocking down until then. Penetrate helmets quite frequently, 3/4 times beyond 200-300m. If no penetration, stronger groggy effect.
Proper sniper rifles: Due to using rounds with more of a punch, instant penetration of helmet, and vests can stand a single hit beyond 500m.
.50 cal: Pentrate vests and helmets instantly.
Would present much more of a challenge and force you to think about how to engage your enemy.