Apollo wrote:
One of the reasons that we do not see people on the public server taking realistic loadouts is that the forces they are up against are not realistic either.
Since when, in real life, would a 4 man fire team or 8 man section be sent into a remote enemy town known to be crawling with 3-4 times enemy infantry and 10+ tanks/apc's?
So why do we have such unrealistic forces to fight against? Because it's fun.
Once in a while it's nice to move out as a lightly armed (realistic) patrol and just walk through the fields and villages, only coming across the odd insurgent here and there. It's quite a different experience, not full of booms and bangs, but still tense and atmospheric in it's own way. But not generally to the taste of the average joe-public.
This then changes the way air support is required and employed on the public server. Keeping the thread marginally on track.

Yep. Agree totally with the above sentiment in regards to the public server. 80% of the time it's a rag tag group of us heading out to a random town (with quite a few drop in players mid way through); often without any support vehicles - be it air or ground. Hence the need for some flexibility on what we can and cannot equip. In addition, it's generally a conscious effort for a lot of us, to not rely heavily on Armour or CAS - due to the simple fact that it's not fun for the guys on the ground. Unfortunately it's somewhat of a catch 22 on the public server:
Bored pilots = Infantry having a good time /
Pilots having a good time = Bored infantry.
However don't get me wrong - I'm all for specified roles on the private ops (and any organised impromptu OP on the public which we have on occasion).
In regards to giving the pilots something to do on the public; wrangle up a medic or engineer - put them on your door guns, and cruise around as a light CAS/Transport/CSAR crew. We've been doing that lately and it's led to some enjoyable evenings.