I believe Serjames was looking for people to "apply", putting forward what skills they have or are prepared to learn (largely under their own initiative), so that we could get them involved with projects we already have in hand or have planned to do. I'm coordinating the work that is done, making sure it's up to a certain quality level and fitting in with our immediate priorities.
All of us currently working on 3CB mods are self-taught. We help each other of course, but you do need a certain level of self determination to learn and contribute.
In order to avoid IP issues we can only take on full members of 3CB, rather than recruits. Interested recruits can in the meantime, get up to date on how to contribute when they become marines by watching youtube videos and getting in some practise with their chosen skills.
Currently we need:
- 3D modellers, able to make models in ArmA Object Builder / Oxygen (or imported from 3DSMax / Blender)
- Texture artists (p3d files, layers)
- Coders to work with texture artists, getting model in game - understanding of rvmats, configs, ffv, sling loading
3D modelling is probably the most complex but also most desirable.
Background information Get started by downloading the ArmA 3 Tools from Steam and also Mikero's tools from the Internet.