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Posted: Tue May 12, 2015 10:33 pm     Super secret spam barrier
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New Sounds post Marksman Update


is it possible to up the bullet crack volume without the other sounds? (like helicopter blades etc)
my effects volume is already quite high and i only get a rudimentary idea what rough side of me fire is coming from if i stand still in it for about 30 seconds :/
(needless to say i dont so i never know where im being shot from :p)

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Posted: Wed May 13, 2015 11:59 am     Super secret spam barrier
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There was a sound tweak in the latest hotfix, so they're obviously still working on it.


Posted: Wed Feb 03, 2016 12:13 pm     Super secret spam barrier
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Let's dig this one out of the Graveyard and post some new things:
Current sounds on the DEV-Branch


Posted: Wed Feb 03, 2016 12:16 pm     Super secret spam barrier
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Sounds a bit weird at times. Especially the hall sound that sounds like they are fighing in a giant cave and not out in the open.

There is no war to end all wars.


Posted: Wed Feb 03, 2016 1:43 pm     Super secret spam barrier
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As cinematic as it is, the thing I *really* want is clean sound directionality. It does my head in when I'm hearing something nearly directly behind me, and as I turn my head it "snaps" from entirely in one ear to entirely in the other...


Posted: Wed Feb 03, 2016 8:07 pm     Super secret spam barrier
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yeah I like it except for the horrible Cymbals reverb they've got going on there... Sounds like a giant oil-drum or something..


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