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The Arma update broken things thread.

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Posted: Thu Dec 03, 2015 8:13 pm     Super secret spam barrier
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Whilst using TrackIR and a 3D scope, i was able to look around with super zoomed in vision, which was cool


Posted: Fri Dec 04, 2015 8:58 am     Super secret spam barrier
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Bluemaxx, we've looked into the flash light issue.  Our mod only implements the keybind, if ACE is not loaded.  ACE have their own keybind system.  It looks as though this has either been removed from ACE or is broken.  We'll need to trawl through their release notes to find out whether they intend to fix it.  If its gone for good, we'll add it into our mod.


Posted: Fri Dec 04, 2015 9:03 am     Super secret spam barrier
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bobert wrote:
Whilst using TrackIR and a 3D scope, i was able to look around with super zoomed in vision, which was cool

That always worked and it is the reason iam using the 2D version of scopes. It can be very annoying to have this unwanted zoom combined with head movement. :)


Posted: Fri Dec 04, 2015 5:49 pm     Super secret spam barrier
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Melonfish wrote:
@Robbie, NVG's still work with the vanilla scopes MRCO, RCO etc. though this makes them seriously OP. I think there are NVG scopes in there though for night ops.

didnt work, even on iron sights

it can be disabled server side
https://github.com/acemod/ACE3/pull/269 ... 99e05a55R6


Posted: Fri Dec 04, 2015 6:06 pm     Super secret spam barrier
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The second you start jogging with a machine gun you are out of breath. pretty much completely

Tweety Bird


Posted: Fri Dec 04, 2015 6:17 pm     Super secret spam barrier
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If that is with the basic 3CB loadout it is because we now have to much stuff in there.  Drop the spare ammo in you're rucksac and you should be a bit better.  Is definitely going to mean we need to spread ammo al ot more now.


Posted: Fri Dec 04, 2015 9:33 pm     Super secret spam barrier
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Broken ACE features, launchers don't lock on if you have binos in there slot.  Look here for details

Fix, like the binos being implemented on getting in and out of vehicles, move your binos to your rucksac.


EDIT: this is also the fix for making the flashlight and IR work as well.


Posted: Fri Dec 04, 2015 9:59 pm     Super secret spam barrier
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Just came on to add that getting out of vics equips binos but its been said, so I wont


Posted: Wed Dec 09, 2015 5:06 pm     Super secret spam barrier
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Note

ACE has done an update which has fixed most of the issues reported here.

https://github.com/acemod/ACE3/releases


Posted: Wed Dec 16, 2015 2:40 pm     Super secret spam barrier
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Update/Hotfix

http://dev.arma3.com/post/spotrep-00051

Of particular note is the following:

  • Tweaked: Adjusted the magnitude of weapon sway levels; increased stability in rested and deployed states to provide more benefit for active reduction of weapon sway and to reward tactical gameplay
  • Tweaked: Optimized weapon sway magnitude and duration of the hold breath penalty. Improved benefits of resting and deployment with regards to weapon sway and weapon recoil.
Looks like they listened to the community and acted. 

Yet to test it out.


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