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EDEN BREAKING NEWS!!

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Posted: Thu Feb 18, 2016 11:50 am     Super secret spam barrier
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Marine
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Servers are being updated now.


Posted: Thu Feb 18, 2016 11:57 am     Super secret spam barrier
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It took me nearly 30 mins to read through that changelog.


Posted: Thu Feb 18, 2016 12:00 pm     Super secret spam barrier
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I gave up...


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Posted: Thu Feb 18, 2016 12:12 pm     Super secret spam barrier
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I'm glad the font has changed. Some things were unreadable. Especially when you need stuff such as GUID or TS addresses from sidechat.


Posted: Thu Feb 18, 2016 1:28 pm     Super secret spam barrier
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Characters of all factions passed the advanced ninja training course and should now be able to survive falling from reasonable heights


:D


Posted: Thu Feb 18, 2016 1:31 pm     Super secret spam barrier
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Muff wrote:
Characters of all factions passed the advanced ninja training course and should now be able to survive falling from reasonable heights


:D
That one tickled me.

Hopefully there can be a bit more use of movement mods. Commandos should be able to hop over a wall.


Posted: Thu Feb 18, 2016 1:33 pm     Super secret spam barrier
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You can hop / climb walls currently via ACE3. Default is Ctrl+V.

Any feedback on errors caused by the update?


Posted: Thu Feb 18, 2016 6:40 pm     Super secret spam barrier
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- Fixed: Bushes should no longer provide immortality against projectiles to characters hiding inside
Yay! Now we can kill the bugger sat in the treeline firing with impunity ^.^

- Added: Any object can now have custom editor attributes (previously, they were available only for modules). They are defined in CfgVehicles >> [ObjectClass] >> Attributes.
- Added: Inventory of ammo containers (e.g. ammo boxes, vehicles, etc.) can now be configured in attributes
There are potentially interesting both from mod-making and mission-making points of view.

- Added: Sound - Panner (smoother transition between 2D stereo non-positional sound and 3D positional sound)
Maybe less bloody-awful sound snapping from one ear to the other as you turn your head?

- Fixed: When a copilot (with sensor pod) takes controls, the mouse moves the view and controls the aircraft at same time (http://feedback.arma3.com/view.php?id=27345)
THANK FUUUUUUUUUUUUUUUUUUUU-!


Posted: Fri Feb 19, 2016 1:52 am     Super secret spam barrier
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@Nick

It liked the fact that sounds were either on ear or the other. It made locating gunfire reports a doddle. I did notice that it was significantly harder tonight.


Posted: Fri Feb 19, 2016 7:26 am     Super secret spam barrier
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Getting back from holiday later today. Considering taking my pc to my friends to update arma. What's the update size for Eden?

Slightly odd, talks to pixels

Slightly odd, talks to pixels.


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