Howl wrote:
You say that looks horrible? Yeah, pretty terrible compared to the technology included in the Doom engine. Could never be as immersive as sitting in your chair looking at a monitor.
#passiveaggressive
I'm saying this because I've noticed that the omni developers seem to be very unconcerned with the massive problems in their product.
The original concept is pretty cool: Low-friction surfaces are definitively the future for in-place "treadmill" style things. and their harness seems solid -- it apparently carried most of that guys weight when he was driving, so that's pretty cool.
But: Their approach to input/tracking is completely off. They use special shoes to "track" your movement, which means it's more like pressing buttons mounted under your shoes. So the whole "walking" isn't anywhere near as direct as they pretend.
The same apparently goes for the gun: looks like it uses inertial tracking -- he doesn't even properly shoulder it before he fires. Again, it's more like waving around a Wii-mote.
If they added a motion tracking system (e.g. a few cameras + track points on your feet, upperbody and gun) they could create a really accurate and immersive experience.
Instead they seem to be more focussed on generating publicity by showing people play games that aren't even remotely designed for VR with a system that's essentially just a really clunky xbox controller.